atom123 opened this issue on Nov 12, 2002 ยท 21 posts
lesbentley posted Thu, 14 November 2002 at 8:37 PM
Jagger, re post #16. "...the targetGeoms and the step to get them in to begin with, is just as involved as copying in the morphs to begin with." Yes but the main point is you only have to do it once for each base character, then all of the variants of that character could in principle be stored in pose files, in much the same way as you can now use MOR files to load a configuration for pre-existing dials. If someone put these base characters with blank channels up in the freebies, then only one person would have to do it, only one time, they would then be available for everyone, for ever, with no further work on the recipients part. If people started using this method to distribute characters you would only need one Posette, one Victoria, etc, in your figures pallet. Making injection poses would of course be more work then simply creating MT's, the benefit would be for the end user, not the creator. The benefits are a large saving in HDD space, an easier way to apply morphs, the possibility of injecting joint control, the possibility of injecting FBM's. I think there are good reasons why there should be more than one blank channel per actor. I use a minimum of three, and put more in the head, chest, hip, and BODY. It allows you to meld morphs, or even FBM's. It allows you to inject joint control with one channel available for each axis. It allows you to inject a combination of morph and joint control. The list goes on... These blank channels would take up very little room in the cr2 as they would (I think) only need to contain the targetGeom line, name line, no/off line, and braces, the rest would be injected as needed.