IReilly277 opened this issue on Nov 14, 2002 ยท 5 posts
Little_Dragon posted Fri, 15 November 2002 at 12:33 AM
Select the square, then go to the Material Room (CTRL-U).
Set Diffuse_Value and Specular_Value to 0. This turns them off.
Attach a 2D image map node to the Ambient_Color channel, as follows:
Left-click on the little plug icon next to Ambient_Color to get the popup menu.
New Node --> 2D Textures --> image_map
Load your jpg into the Image_Map node.
Set Ambient_Value to 1 for maximum brightness.
Now try rendering it and see how it looks.