tripNfall opened this issue on Nov 17, 2002 ยท 10 posts
tripNfall posted Sun, 17 November 2002 at 11:33 PM
Thanks for the quick responses.
ScottA - I checked in UVmapper and in Deep Exploration (a 3d model translator) and the name is the exact right name. In my tests, I hardly change any aspects of the model, except moving some vertices, so I don't have much of an opportunity to mess up the names ;)
I did find something interesting in UVmapper, though. There is an extra group called "default" in the modified Michael figure. It does not show up in Deep Exploration or Maya but does appear in UVmapper.
Vel - I checked the normals in Maya and everything is fine. However, I do not know how to flip normals in Poser, so maybe there is a problem once it is imported.
I was able to use a different method to export and import the modified Micheal that keeps the left forearm, but the morph targets and texture maps are messed up.
Thanks for the help, I'm still looking for the answer.