tripNfall opened this issue on Nov 17, 2002 ยท 10 posts
tripNfall posted Mon, 18 November 2002 at 11:27 AM
ScottA - Good advice. Yea, I have imported the model as a prop and everything is there.
So, I believe it is either a naming thing or Maya is adding an extra group that is taking the place of the UVs of the left forearm. The reason I think this is because when I load the original p4 man model into UVmapper there is 53 groups, but when I load the Maya modified p4 man there is 54 groups. The default group is at the top of the list. Also, it does not seem that there are any actual UVs for the default group. Is there a way to delete groups in UVmapper? I'm relatively new to UVmapper, of course I will be digging through the manuals soon.
Thank you very much.