bloodsong opened this issue on Nov 18, 2002 ยท 20 posts
jobcontrol posted Mon, 18 November 2002 at 4:17 PM
I would propose a separate map for the body and the heads, as in the millenium figures from DAZ3D. That way the fundamental construction of quadruped vertebrates could be covered with one body map, as the more or less different heads (speaking in mesh terms) can use specialised maps. My $0.02 Willy