lsstrout opened this issue on Nov 18, 2002 ยท 11 posts
draculaz posted Mon, 18 November 2002 at 9:57 PM
Hi again Lin, I think your idea with making the texture smaller might work, although I don't understand why it's not rendering correctly (try parametric scaled). For me it looks like the texture just isn't good enough. If you're intent on keeping it, then go ahead and make it smaller, otherwise I would suggest getting a larger resolution one :) I think whether you have the negative bolean or not in the little house, the point is to change the lighting so that the entranceway doesn't look as 'off' in terms of depth. You might also try giving the same texture to the house, that way eliminating the contrast between the light wood and the deep black. At most, you can use photoshop to slightly blur the edges of the black, therefore giving away a slight notion of actual darkness. As for the sails, by all means keep them. You're not here to please us, you're here to please yourself. The point I was trying to make was that the sails look more reflective than transparent (because of the displacement of the material). If you look closely, you can see how the rope ends in one place and starts off in another once you look through the sail. The best advice incorporating your wishes would be to simply apply another material to the sail instead of metal and glass and give it a 40-45% transparency. Even simple gray works. You can solve a lot of your problems in regards to populating the deck by simply changing the camera angle as you've suggested. Perhaps over the railing would be a good idea, although I can't exactly picture the angle. Anything to make your job easier would work. The trick isn't as much in the detail sometimes. Also, one last suggestion would be to use something called Universe (Briard Software I believe). Bryce stars have a tendency to be extremely ugly. Using this tool instead in postwork would not only give you more freedom with the positioning of the stars, but it would also make you happy (lol). All the best again, I have too much time on my hands ;) drac