Forum: Bryce


Subject: wrench?? how?

Supreme opened this issue on Nov 16, 2002 ยท 11 posts


Knuckle Martin posted Tue, 19 November 2002 at 1:29 AM

Attached Link: http://www.knucks3dstuff.com

I modeled the wrenches in LightWave 6.5b., exported them as .obj files, and rendered them in Bryce 4. I purposely chose polygon sections that would be "flat" and those that would be "smooth". I played with the smoothing angle of each of the surfaces (in Bryce) to get them to blend from rounded to perfectly flat. The scene has 12 lights. 6 for each wrench. I moved and adjusted each of the lights to both highlight the "chrome", and remove harsh shadows. The bump maps, scratch maps and the brand logo I made in Photoshop6. As a side note; all of the lettering was done with polygons, not bump maps. As for the nebula images, yes, they were taken from the web. As far as I know, they are all "public domain" images, and can be freely distributed. I collected the ones that I liked best and posted them, just to save others the leg work of hunting them down on their own. If anyone knows of any copyright limitations, please let me know, and I'll remove those images. NASA is publically funded, so just about any images that they take are usually public domain. PS: Glad that you liked the pic'. Knuck Knuckle Martin mailto:knuck5150@rcn.com http://knucks3dstuff.com