BillyM67 opened this issue on Nov 21, 2002 ยท 18 posts
BillyM67 posted Thu, 21 November 2002 at 12:53 PM
I appreciate the responses, but I think I am not explaining correctly, though you are touching on it. I am taking a regular cube, texturing with a preset cube texture (brick) and stretching it out to form a wall. When I am done the front and back look fine, but the sides and top edges are not. I take it this is because, by streching the cybe, I have streched the texture out of proportion? Is there any type of fix for this? I don't mind it as much on the walls, because I can cheat if doing a close-up. But, as far as using it in, say, a building, when I cut out windows the floor looks wrong. Should I change the texture for the inside of the building (the negative) to a different, more solid type texture so it will be placed on the surface when the booleen operation is rendered? Am I making any sense here? :)