Helen9 opened this issue on Nov 21, 2002 ยท 8 posts
PhilC posted Thu, 21 November 2002 at 5:37 PM
Attached Link: http://www.philc.net/furryFox5.htm
OK most of what I said relates to the Pro version. You are probably as close as you can get with the classic. It looks as though the vertices at the seam are still too close together.Try this, .... in your modeling program set a new material for the row of polygons that form the seam. Now in uvmapper classic you will be able to select by material and pick out these vertices. When you are complete you can reset your materials and save the OBJ.
I highly recommend the Pro version. Its a tool to be used .... (PhilC speak for read the manual and the online tutorials.) To show you an idea of what it can do look at the texture map at the link.