Forum: Poser - OFFICIAL


Subject: OK so how do I legally distribute a Victoria based figure?

TrekkieGrrrl opened this issue on Nov 22, 2002 ยท 14 posts


Jaager posted Fri, 22 November 2002 at 5:15 PM

If it is V2, you may not use either a cr2 or a pz3 to do what you wish to do. Both contain morphs that you are not allowed to redistribute. A pose file - will do what you wish. MM4 does not see FBM in BODY from a cr2 - true It does see them if you change the file extension from .cr2 to .pz2 Assuming that you are copying the data into a pose file that Poser generated, you have another problem - no place to copy the FBM data now that you see. Poser treats things "BODY" as being at the scene level not at the figure level. You must paste in a slot for the BODY dials into the pose file you are building version { number 4.01 } ******************************* actor BODY:1 { channels { } } ****************************** actor hip:1 The text between the ***** must be pasted in, so that the BODY stuff has somewhere to go. Then - for your own morphs - from your magnets - copy them to the pose file you are building. each of the full morphs that you copy will begin with: targetGeom YOURNAME and have the full morph data The existing Vic morphs will have this sort of data: targetGeom Faerie { keys { k 0 0 } } You pick an existing morph, that you are not using change targetGeom YOURNAME to targetGeom Faerie and delete the whole section for the morph you just took over. Faerie is just an example. You can also paste in the Materials section, if you are providing textures - or use a utility to generate a MAT pose and paste that into the pose file you are building. When a CR2 is changed to a pz2 and opened in MM4, other channels also appear, channels like scale. So, if you character has scaling, you can copy those channels over as well.