silverstar opened this issue on Nov 22, 2002 ยท 54 posts
Silverleif-Studios posted Fri, 22 November 2002 at 11:00 PM
Caleb - A tip for you on matching up seams:(works best with an art program that uses layers which I'll assume we're all using) Create a layer over the texture Delete all but the *dead space from this layer Fill the layer with most general color of the texture Gausian blur the layer(amount **depending on size of texure) This illiminates any color differences in the seams and also illiminates the chance of "white" map poke through *dead space is the space not used on the template for texture, the white areas in between texture areas **amount ratio should be 1/1000, if your map size is 1500x1500 then blur by 1.5 at least You should also go back to your texture layer after doing this and touch up any areas where its an obvious color difference between the Fill/Blur layer and the texture layer. Hope that helps a bit :)