TrekkieGrrrl opened this issue on Nov 22, 2002 ยท 14 posts
Jaager posted Sat, 23 November 2002 at 2:49 PM
V2P4 is a different geometry, but V2 is not V2P4, it just comes with V2. It is not complicated, it just seems that way. A morph that you have made is yours - the stripped part -or the deltas - which is a really stripped part. As long as you do not provide the complete geometry, (just the v section or the d version of the v section ) it is yours to distribute. - loose *.obj, in a morph carrier, in a fuctioning cr2, or as MIpose. Your choice. The MIpose (MORdonor / Delta Injection) method is the easiest way for the final user, all they do is click a pose file. Look, you are used to what a MORpose file does = changes the dial value line - k 0 0 to k 0 1 (or some other value)? It just replaces that line in the morph. By having a complete morph in a pose file, and having the real (internal) name of that morph be the name of a morph in the cr2 you will use it on, it does not only replace the k 0 0 line. It replaces EVERY line - but the internal name line. The internal name is the key to this. You must use an existing internal name, you cannot put in a whole new morph, you are just doing a sorta big alteration of one that is there. You can use a DAZ morph to be the target (host) or you can put in a morph of your own to provide the name. When doing a V2 based character, using a DAZ morph is best - as someone else pointed out Spandex is a good host. For the head, there are plenty of eccentric morphs better overwritten than used. LesBently has just shown that the actual structure of the host morph can be remarkably small, but you probably need to be comfortable with text editing the files to take advantage of this.