foleypro opened this issue on Nov 23, 2002 ยท 40 posts
Penguinisto posted Sat, 23 November 2002 at 6:56 PM
You can get around some of that, though... and any efforts towards an increase in speed is better than none. Also, w/ Poser, there is none of the AGP advantages being used, none of the shading info is passed along to the vidcard (as it should on a PC w/ even a halfway capable vidcard), and none of the 3D video card's onboard memory is being taken advantage of, aside from the standard allocation to normal OS video display operations (which leaves a huge chunk of it unused.) Also, OpenGL (or DirectX) isn't as hard on OS resources as the Poser style straight-up pixel calculation is. To top it off, you can pass along a lot of the chores right to the card, like antialiasing, enhanced CPU instruction sets that are set aside just for 3D acceleration (which would take the load and distribute it more evenly across the CPU.) /P