ChuckEvans opened this issue on Nov 28, 2002 ยท 6 posts
Djeser posted Sun, 01 December 2002 at 3:33 AM
You're very welcome, Chuck. For the textures on imported Poser items, usually when you click the + sign in your object browser, the things that drop down out of it are individually listed. If I need to find a texture or part of a complex item (like your carriage, for example), I click on each part and watch the mesh window until the section I want comes up. You may be able to get to that particular material that way. But adjusting the reflectivity in Poser works fine as well. Not sure about your comment 3b above...what outside texture? Outside of what, the coach? You mentioned in your first post that you thought the area outside the gates looked empty. I looked at it again, and you're correct. A few suggestions for hiding empty spaces like that: create a wall out of a cube, texture it with bricks or something darker, and set it out there. That will cut off the horizon, and make it look like something is out there. Or you can enlarge a tree and sink it into the ground so it appears that there's more vegetation out there, without having to create a whole bunch of trees. For the size of the stars, you can reduce or enlarge them by going into edit atmosphere, then the last tab, where it has star brighness. If you play with that slider, you'll see that it makes them either hugely bright or you can get them down to pinpoints. Can't wait to see your final version!