Taura Noxx opened this issue on Nov 30, 2002 ยท 46 posts
melanie posted Sun, 01 December 2002 at 10:01 AM
The problem as I see it is that all the Poser figures are made to smile by simply raising the corners of the mouth upwards, but if you look at real people smile, the mouth doesn't really curve up as in a U or V, the mouth really just stretches back and outwards. It's the rest of the face (the cheeks, eyes, nose, etc.) that gives the appearance of an "upward" effect. I've sometimes added just a trace (one or two notches on the dial) of snarl to the mouth as well. Ratteler, I love those two bottom ones. Those are more open. That's the way it should look. The main problem is that the meshes don't have an actual muscle structure in them as a live person does, so the muscles and flesh can't all move in conjunction with each other. This is a great thread. The topic was raised a few times way back in P3 days, when everyone had only Dork and Dorkette to work with, which, as everyone can imagine, the morph possibilities were badly limited. Maybe someone can offer a good morph for all the Millennium figures that will give us a natural, life-like smile. Melanie