Forum Moderators: Staff
Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
heyas; first, remember to zero all the joints and positioning of the figure, and memorize that to create the conforming cr2. second, you can't delete the hip. even if you just have the chest and collars, you'll need to keep (empty) entries for the hip and abdomen as well. btw, the endpoint of each part is automatically placed at the center of the next child. you can't edit it by hand. that would be bad :)
I also think this is a figure that hasn't been Zero Figure'd + Memorize Figure'd. It is unlikely to be a bug - your example should work fine once you learn the steps to take - as you are learning, those steps are somewhat tricky - hang in there :) Search for previous threads about conforming, both here and at PoserPros.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=885138
I am again trying to make a conforming garment. Here the "garment" is overall pockets for my workman. They are mostly in the chest, but their top outer corners go over into the collars. So I copied the workman's CR2 file, and changed its **figureResFile** lines to point to the .OBJ file of the pockets. If I delete all actors except the chesh and the collars, when I conform the pockets to the man, the pockets distort way over grotesquely to the man's left. The thread at this link advises people to leave in all unused actors which are direct children of the needed actors. I suspect that Poser is aiming the `chest' at the center of the left collar thinking that it is the center of the neck. If I leave every actor in the CR2 file of the pockets, all pack-of-cards-and-a-joker of them (= 53) including every limb and finger segment, the pockets still distort when I conform them, and I must select the `chest' of the pockets and xrotate it by 2 to put it right. The same happens when I leave only in the neck and the shoulders as surplus actors. Why is this? This conforming misbehavior seems to be a bug that ought to be put right in Poser 5. I suspect that it is a bug involving the endPoint of the chest. Every part's actor contains an **endPoint** line, but the endpoint only shows in the joint editor if that part has no children :: why?????. Please put that right in Poser 5.