ronstuff opened this issue on Dec 02, 2002 ยท 34 posts
Mason posted Tue, 03 December 2002 at 11:25 AM
Also Body scales work in world space while part scale work in part space. What this emans is if you take a figure and body scale it to 110% on the x axis then turn it 90 on the z axis you'll see it get longer and thinner. Now CL coudl have used quaterions for the rotation and this would have solved a few things but probably their reasoning was eulerrotations would be OK because most work in poser is table top work meaning most things are on a flat stage and heading and roll are more important than pitch. Poser is NOT Max or Maya. Its more of a toy in that respect.