Forum: MarketPlace Customers


Subject: Problem with your Subway Entrance prop

Devon opened this issue on Dec 06, 2002 ยท 14 posts


Devon posted Sat, 07 December 2002 at 9:38 PM

Still Caleb68.....we get into the issue of ...is it really necessary to have such a small prop have such a large texture map? I hardly think so. In my opinion were going way overboard on getting detail here. Unless I'm doing an exteme close up of the prop it's totally unnecessary. Like I said before. I down sized it to 3500 pixels and that was more than enough. In my opinion this is more like a conflict issue with Poser not being able want to use a texture map larger than it wants to (than a memory issue). If you read my specs above on my machine. a 1400 MHZ machime running 512MB or RAM is more than enough. I even went so far as to partition my duel 80 GIG hard drive so that Windows has it's own partition and can run with no interference. I still would like to know how others were able to use that file and not I. Were they using that large texture map like I was? If so how did they get around it? I had my machime optimized so that I took full advantage of RAM and memory and had not conflict issues like in the past.