Sorry, I had to repost this. "Egad! How long did it take you to render with that much "hair" on the groundplain????" "Is it hair... or noise in the material room?" Not hair. The grass is actually a displacement map based on the GrassDirt material found in the Basic Materials library. To create the grass, load in that material onto the ground plane and change the diffuse color to look more like what you'd find in the Serengeti. Add the 'Noise' from the 3D Textures node to Displacement and increase the displacement value to 8.0