"My God! Is that Michael in the first pic? Love the "sweaty" texture and facial/body morphs! Drooliscious!" Sorry, forgot to add this to the screenshots. For the "sweaty" texture, I used Specular light on the Reflection_value node and attached the image map for the FaceRoom skin to the Displacement node Here's a closeup of Don Hi Res after I applied the ethnic facial morphs and texture in the Face Room (mentioned in an earlier reply of this long thread. I used the same technique on the face texture, except this time I increased the Reflection_Value to .4 with Specular connencted. I used the face room texture and hooked it up to the Displacement node. FireFly render with raytracing turned on, Use texture filtering turned off. -DefaultGuy and son