Forum: Poser - OFFICIAL


Subject: Question on animating materials

Dave-So opened this issue on Dec 09, 2002 ยท 19 posts


Little_Dragon posted Tue, 10 December 2002 at 5:11 AM

[Shifty Eyes](http://24.80.109.88/Little_Dragon/FurrEyes01b.mpg) (MPEG format, 293KB)

Another fun feature to animate is UV offset.

Those of you who have downloaded and played with my Furrette figure may have noticed that she doesn't have poseable eyes. With Poser 5 it isn't a problem.

You can offset, or shift, the textures on a material, sliding them across the surface of the mesh. 2D image nodes have U_Offset and V_Offset values, which can be keyframed to change over the course of an animation.

I've discovered that if you want to enter negative offset values, you'll need to change the minimum limits of the parameters, because they default to zero.

Furrette's eyes have their own textures and material groups, so it's possible to have her looking up, down, to the sides, cross-eyed, wall-eyed, etc.

When Furrette discovers that I've posted the image above, I'll never hear the end of it.