Saie_Tahnn opened this issue on Dec 10, 2002 ยท 34 posts
Joerg Weber posted Tue, 10 December 2002 at 11:45 AM
As far as I know, you can only simulate such an effect in Poser 4 (I don't know about Poser 5). Most other rendering applications offer a so called "Shellac"-Shader (3D-Max) or a mixed material (Vue d'Esprit) or something comparable. When using a Poser-Figure in 3D-Max, simply create a new shellac-material, instance the original Poser-texture into slot 1 and add a transparent, reflective and very shiny shader into slot 2. You can add a bitmap with small droplets into the function-tab, to restrict the shiny-shader to certain areas. It works quite well for me and I am certain that other rendering-applications offer comparable methods. Vue d' Esprit and Bryce have to go another way: Simply make a new, shiny material and give it 100% transparency with a function. Add a bitmap to this function that looks like a negative version of the droplets where you want the wet skin to be. In the same menue (Vue d'Esprit) you can add a texture to appear under the original texture. In this tab you need to add the original texture. Looks quite good but is one hell of a project, since Vue forces you to do this with all of the materials used on the Poser-Object. I have tried comparable techniques in my old RayDream Studio and it worked. A friend of mine uses Cinema 4d and also uses this way. I guess that's the only way to get acceptable results. Another version I see quite often is to simply fake the wet effects by adding "droplets" and "plastic wrap" to the texture, using Photoshop or some comparable application. While this seems somewhat unprofessional, I am quite amazed and impressed, what results some people got with this method. Joerg