scupper opened this issue on Dec 10, 2002 ยท 5 posts
Zenman53186 posted Tue, 10 December 2002 at 9:06 PM
I have gone through all the P4 Female clothes I have access to to determine if they could be used as dynamic clothing. With dynamic clothing, they don't have to fit to begin with because it's fairly easy to get to them to fit (see SergeMark's PoserFashion web site for details). As mentioned, you have to start with the object mesh. I have been able to simply import the object mesh from the Geometries directory on many clothes, but for some, it was necessary to export them as an object then import it. Be sure to set the "weld" option. Not all clothing meshes are "clothifiable", so you have to test them before trying to fit them. The technique I use is to import them alone in the seen, set up a cloth simulation of 15-30 frames, and set collision to be with the ground only. Then run the simulation. If P5 sits and does nothing but spin it's wheels, then it's likely there is a mesh problem and the cloth can't be clothified. If it moves at all, you can probably use it. Even with this, I've found some clothes that looked promising to this point fall apart when placed on a figure. Many clothes that look connected when conforming have elements that are not truly welded and can't be welded by the import. Buttons and bows fall off, meshes split, skirts separate from tops, etc. The one's that have worked for me so far are: Serge's long dress 1 Serge's pleats 'n folds dress 1 GaryT's lace dress PhilC's cheongsam dress PhilC's classic wrap P4F thin strap Uthena's dress (tricky to resize however) Good luck!