Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Attached Link: http://www.mintworks.net
Many thanks, Laurie and Mint! For those who don't already know (or who don't have the Cyclorama,) Mint has kindly offered several of her beautiful digital photographs of snowscapes in Finland at her website. Lots of other excellent freebies there, too.Attached Link: http://www.big-i.com
One more over there for the snow lovers :o). Thanks again Mint. Thanks xoconostle for the web link to Mint's site. Forgot about that. Don't know where my brains have been today. I think I need more coffee :o). LaurieASwamp: All of the above are in the Treasure Chests forum, visible only when you login. The two zips above are in the same topic in the forum, entitled "New Textures for Cyclorama". It should be the most recent post :o). Pretty soon when we get the freestuff section up and running, we won't have to go thru topics in a forum. You'll be able to browse, just like you do here. It's in the works! The first two textures are in the same zip file. The second image (with the charger) is in a separate zip file. Hope that helps :o) Laurie
I am working on 2 that will use the layer prop. Problum is it confues most people and they have a very hard time useing them ( placing people in the scene ). I guess they do not use the transparentcy pose to turn it off and on again. Phily Go to the pose folder for the cyclorama and use the turn off / on transparancy mat. Place your characters then turn it back on. Your low res problum I am not sure try to not place thing to close to the wall . Is this prob with all of them or only a few ? Do you have this problum with LaurieA Textures ? If so your rendering wrong and need to not check cast shadow and have anti alias on
Phily: I did not render that high but sometimes in poser if you have say your work space set at 800 x 600 and render at 3000 x 3000 it will strech the background making it distorted and blurry . The original size of this photo is 2112 x 2640 so it might not be a good idea to go beyond that , I do not know the answer . I rendered up to 1000 x 1000 and it wasnt blurry . That one panel #3 original seems to be a bit blurry and why it has a white border is beyond me . It does goes away when rendered though . It seems to work well in the back ground but not very well in the foreground.
Philywebrider, i see what is causing the white edges to show on your prop. From your screen shot the Transparancey min and max settings are at zero % they should be at 100%. If you slide these all the way over to full on, 100%, then ok the requestor the white will go away. As it stands now you have transparancy turned off on that particular prop.
As for resolution as you go above the original textures max dpi you will start to lose sharpness. One way around this is to purchase one of the fractal enlarging plugins for photoshop which allow you to enlage the texture to a higher resolution without any lose of sharpness or any pixelation occuring. You would then use this texture in place of the original.
These plugins are well worth the price if your doing a lot of print work!
Hope this helps :-)
Ron Cartier
Thanks LaurieA, RonGC, Tasququ. The Trans was off because with it turned on all I could see was dots and Tasquah suggested I turn off the Trans so I could see to place things (it was a good idea). I'm stupid enough to not realize that caused the white. I think the fact the other items did not show white confused me. Resolution is another problem. There are limits I can enlarge(even with fractals),a low res image. Thanks everyone.
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