Forum: 3D Modeling


Subject: Realistic Rendering

ScottA opened this issue on Dec 11, 2002 ยท 57 posts


rhettro posted Wed, 11 December 2002 at 5:12 PM

Yep, Spike's right. Its not the rendering engine, it's how it is used. Renderman and Final Render are awesome rendering engines, but it takes an artful user to set them up right. Take for example the coffee cup beside me. It is your typical white ceramic mug with a little coffee at the bottom. What would it take to render it correctly? Well, it's somewhat shiny so I would need an environment to reflect on it. I notice a slight shade of tan on the inside of the cup. This is from the light reflecting on the coffee at the bottom back onto the inside of it. I'm sitting under flourescent lighting, let's say 3 fixtures. It causes a very soft, slight shadow on my desk. How is the computer going to know about all these things if I don't instruct it? I find the two things that make a rendered image look cartoony is over saturated colors (i.e. not gray), and hard dark shadows. The Pros definately worry about this, that is why the hire lighting and art directors to oversee their work. -Rhettro