Forum: Bryce


Subject: Good example of Radiosity?

draculaz opened this issue on Dec 11, 2002 ยท 48 posts


max- posted Wed, 11 December 2002 at 11:22 PM

well, the first thing I notice is the space under the bowl. It should be darker right under it, then gradually getting less dark as you move away. It's a detail that can turn an unreal scene into a realistic one. In my opinion Bryce soft shadows and indirect lighting do not measure up to its superb rendering engine.

"An Example is worth Ten Thousand Words"