jn opened this issue on Apr 07, 2000 ยท 8 posts
Serpent posted Tue, 18 April 2000 at 10:43 AM
Hello, It's true that Poser does not really have bones. It uses joint parameters to bend the mesh at fixed points. One way might be to get "LifeForms", it builds a skeleton figure from the poser model and uses it to animate the figure inside LifeForms. This skeleton figure can be exported and might could be used as a bones setup in another program. Just a idea to try. Serpent