Burnart opened this issue on Dec 12, 2002 ยท 7 posts
bloodsong posted Thu, 12 December 2002 at 9:20 AM
heyas; make sure your object has only triangles and quads. also, do not use any double-sided polygons. in uvmapper, you can also try to 'fix degenerate facets,' which is the insert key. it will tell you if it found (and fixed) any.