Mikeangelo opened this issue on Dec 12, 2002 ยท 35 posts
gebe posted Thu, 12 December 2002 at 11:19 AM
Depending of what you use as a texture. If you use a bitmap, go in the material editor and bring up picture scale X and Y up to 2 or 3... You must try what you like. Also check OBJECT STANDARD. If you use a procedural material, just scale your yexture in the small material window. But bertter check OBJECT STANDART too. Hope this helps. If not, just show us a sample. :-)Guitta