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titleknown :
Your import/export settings for both software are incorrect.
For morph target work you don't need most of those settings -- You only need what is required for morph target work; The facet and vertex data (technically, just vertex [delta changed] point cloud data, but with a caveat for Poser Legacy Figures).
And, while your work-flow worked for Genesis figures, you were just off by one setting in your Blender export to have it work for Poser Legacy Figures in Daz Studio.
Below is how to achieve a successfully applied morph on Dodger's Warforged in Daz Studio that was created in Blender.
I am using Daz Studio 4.12 and Blender 2.93, but the basic I/O settings for both software should be roughly the same.
* DS OBJ export settings; Only select 'Ignore Visible Nodes', 'Write Faces', and 'Write Groups'. *** Uncheck all other settings.
* Blender OBJ import settings; Only select under 'Geometry' : 'Keep Vert Order' , and 'Poly Groups'. *** Uncheck all other settings.
Create your morph, and then export.
* Blender OBJ export settings; Only select under 'Geometry' : 'Keep Vert Order', and 'Polygroups' (this is what is needed for 1:1 mesh data transfer fidelity for the Poser Legacy Figures to work in DS -- Not needed with Genesis unimesh) -- Also, if using Shape Key non-destructive morphing technique, you need to enable 'Apply Modifiers' for the morph deltas to be written to file (but take care not to have any other modifiers enabled in Blender [such as Sub-D] as they will apply as well) -- And, lastly, under 'Include' : 'Selection Only' if there are any other objects in your scene. *** Uncheck all other settings.
DS OBJ export settings:
Blender OBJ import settings:
Blender Shape Key non-destructive morph:
Blender OBJ export settings:
DS Morph Loader Pro import:
DS MLP import success:
DS successfully loaded morph applied:
*** As an aside; For the "No deltas for morph, skipping node." error -- This was due to not having the polygroups designated to the facet data in the Blender export file (not needed with Genesis figures).
This can happen with Genesis meshes as well in use cases such as using the SK morphing technique and forgetting to set the Apply Modifiers flag. There would be no changed deltas in the vertex data, and you would get the same error.
Hope this all helps.
Take care...
Ken
Thread: The 2.8/2.81 screen | Forum: Blender
This is just a guess, but since this is the second time I have seen that UI setup in the past month or two, my guess would be it is the custom UI of the person who he downloaded and is loading whatever the free Blend file was (can't remember, but I downloaded it to check out) without unchecking the load UI checkbox.
It's not a virus or anything to do with downloading/installing -- He just keeps overwriting his UI on every load.
I remember that header, because my first thought was why would you name one of your scene tabs 'Hacker'? -- Maybe a rename of the Scripting Tab because he likes to hack the files...
Like I said, this is just a guess, and I could be way off, but it something you guys did not consider in trying to help out VolcanicMink with this issue.
Hope this helps -- If not, please disregard.
Thread: Comic Stuff | Forum: Poser - OFFICIAL
I tried editing my previous post, but it does not seem to have taken -- If this ends up a duplicate, I apologize.
Please disregard previous post - it was a SeaMonkey browser issue (can't see forum images), but I forgot I also have Firefox installed, and I can see images in FF just fine.
Great images and techniques everyone...
Thread: Comic Stuff | Forum: Poser - OFFICIAL
Hey all, quick, dumb question...
Are there any images in this thread?
I can't seem to see any images in this thread (haven't tried others). I thought it was a not logged-in issue, but logging-in yields same results. I checked my site settings, and can't find anything that would hinder me from seeing images.
I see images in the market, freestuff, and galleries - it appears I just can't see any here.
I don't believe it is a browser issue, but I am using SeaMonkey (Linux Firefox derivative) 2.48 on FatDog64 (Ubuntu based Puppy Linux).
Any help, or insight appreciated.
Thread: Export obj as polygroups in 2.81 | Forum: Blender
Okay, I'm back after testing, and fixing the export script for my use.
Sharing is caring - so, if you don't want to wait for a release fix, here is the fixed OBJ export panel : Fixed OBJ Export to include Polygroups
I tested with a V4 figure, but only reading exported OBJ code (no Daz Studio import) - Polygroups included correctly in OBJ file...
Thread: Export obj as polygroups in 2.81 | Forum: Blender
SilentWinter/Lobo :
Yeah, it looks like it is an oversight/possible bug -- It is still listed as a flag in B2.81 Python API, so the boolean toggle can still be used, but is not exposed.
OBJ Polygroups flag : use_vertex_groups (boolean, (optional)) – Polygroups
So, for my custom export scripts where I have the flag enabled, it should work (all automated - not user selected). I just downloaded 2.81, and will look at the OBJ export code for confirmation - will report back later...
I need it for my work with Daz Studio as well, so you had me worried for a moment -- You just need it exposed on your end for usage.
As a work-around for now if you want to work in 2.81, complete your work in 2.81, open up 2.80, select and copy your figure in 2.81, paste your figure into 2.80, and then export as usual. It's faster than the writing seems - I do this with 2.80 and 2.79 where my custom scripts reside until I get around to upgrading the code to 2.8x structuring. I usually have them both open at same time.
Thread: sasha 2019 SR1 is coming very soon (free I think) | Forum: Poser - OFFICIAL
KarinaKiev :
I am getting "Fichier inexistant." (File not found.) on your download page. Tried consecutive times to make sure first time wasn't a fluke...
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
Reading through this thread I feel like I am the hated bastard step-child because I love both parents. That's okay, I visit just as much with my other surrogate parent as well.
I still love you all, and respect your opinions, likes, dislikes, wants, and wishes...
So, after reading several different threads, and at different sites, I came to the conclusion to take my winnings from poker and invest in Rendo's future development of Poser -- Even though I am happy with the cc tools in PP2014, and without PP11 having had added the cloth creation module I desire, I purchased Poser Pro 11.
I learned two things yesterday:
There are some who believe all that would have purchased PP11 out there already have, which I believe is erroneous just for the fact I am always a version behind and wait for a great sale to purchase (PP11 is at that price point I am willing to spend right now, but I have passed it up for cheaper in the past). Normally, for me, it would be a purchase probably two years into everyone already owing PP12.
It seems that somewhere people have been conversing with Jenn from Rendo, and an official statement has been made that Poser and Poser Pro has been/will be merged together, and there will only be one price for one program going forward -- all the tools of the pro version with the standard version price tag. I like this, but there goes my arguments for pro tools to be added to a pro version for content creators -- now everyone will be able to play with whatever they come up with.
At this time (today), I can confirm that the sale from SM is still in transit with regards to our data/serials -- The upgrade confirmation sent me to the SM site where my SN's are currently stored. I assume they will all be transferred here, but have no idea when that shall be. I believe we will all have our data stored here at least by the time we need to upgrade to Poser 12.
One last thing, I have a crazy idea for a feature suggestion. Let me know what you think, whether you hate it, hate me for even thinking it, like it, love it, think it's a good idea, bad idea, or I am just bat-s**t nuts...
After reviewing the promo images for Poser Pro 11, I noticed two of the images are paint-over renders. My idea is for adding painting ability inside of Poser, so for those who like to do those sort of finals can work from start to finish. The idea crossed my mind, because this is available inside of Blender, and I mean this as a feature for Poser only users who would desire it. I believe there are some things already inside Poser which could help adapt this already.
Also, this is based on what I have read where some are suggesting what Poser needs is some new functions to help grow, or bring back users -- just a measly suggestion -- What do you think?
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
@ Afrodite-Ohki :
You are welcome.
I see your point with not wanting Poser Pro to go any higher in price -- I do not want this as well.
That sucks that you do not have MD. I thought your clothing products might have been made with it.
Yeah, MD is great to work in for creating clothes, and the simulation is top shelf. I drool over the videos as well, and the latest versions have a much easier creation workflow than my antiquated version, but I get by.
I create my clothing there, but use Poser and DS with VWD as my simulation engine for compositing my scenes for rendering.
Started with Poser 3 myself, but I am envious that you had proper training with Max.
Gotta go get some work done so I can participate in Poker night. Take care...
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
@ Glitteratti3D :
Not being accusatory -- just curious...
Does "Now, once again, FACTS tend to get jumbled and misinterpreted and what I "know" about the cloth room could be made up fantasy, too." refer to my post regarding facts with Poser's cloth module?
Not saying you were implying mine, but it just seems how it read from the rest of the thread.
If so, I can assure you I am not going off of hearsay, or forum talk, but off of cite-able archived source material.
aRtBee documented one half of the equation, and I was working on documenting the other half.
If anyone has any questions, please ask, and I will not only cite source material, but present it as well.
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
This might seem out of place with the past two pages of discussion, but...
@ Afrodite-Ohki :
You make some good points, but I disagree about the expence.
I did not pay close attention to Poser's pricing structure, but when the inclusion of both Size8Software's cloth simulation module, and Singular Inversions' face room module (pre-Poser Pro separation with two-tiered pricing) did not result in an exponential price hike.
And, yes, since the decision to separate Poser into two classes and cater to three main demographics (content users [vendor purchasers/freebies], content creators, and power users/creators) the pricing structure, and usage needs have defined which Poser version one might purchase.
But, never have I witnessed an exponential pricing scheme while adding core functionality that priced anyone out of usage, whether one as a hobbyist, power user, or professional in any aspect (including content vendors).
Marvelous Designer, on the other hand, went from (Poserverse) hobbyists' champion and content creator friend with a two-tiered pricing structure, standard/Pro versions (excluding full on big business commercial Enterprise) to exponential price hiking, just the same as what happened with zBrush (though, in their defence, as many point out - always with free updates/next gen versions).
Poser has always had a pretty regulated pricing scheme where both new purchases and upgrades have been fair pricing for new versions. What I mean by this is, I have never seen them jump exponentially in price just because they included a new core module such as physics, or a new renderer (the norm being a Pro $400 tier program to a now $800 tier program).
I wholeheartedly agree with you regarding usage and inclusion. It should be the same as it has been, a Pro function included in the Pro version.
Those, as you say, who only purchase content to make pretty pictures, and have no desire to create anything can still do so with the standard (cheaper) version. Those of us, who are content creators and power users will purchase the Pro version as we always have to have the tools we need at our disposal. But, I know, as a fellow content creator, I am preaching to the choir with you.
As a two decade long content creator (some of us choose not to be a store vendor and go the way of custom freelancing), I do have a dog in this race. I would love to see the inclusion happen, but I am a realist, and have no delusions -- only wants and wishes...
I am not sure when you jumped on board with MD, but I don't remember you from the initial beta testing days (2010), but we are in a giant sea of thousands of participants, so it is easy to miss people in conversations and passing.
I noted you have been here as long as I (my third incarnation), and assume you have been using Poser just as long as well.
I don't know how long you have been a content creator, or a vendor, but you have a lovely store with some nice products.
Thread: Renderosity Acquires Poser Software | Forum: Poser - OFFICIAL
@ Afrodite-Ohki :
I respectfully disagree with your assessment of Poser's Cloth Room regarding anupaum's request.
First, I believe the possible desire is for interactive cloth simulation which is available in Marvelous Designer (and VWD for Poser), but that is only a guess due to them only referencing MD's simulation functionality.
Where I disagree is your analogy of Poser cloth with sculpting for ZBrush in C4D.
I was compiling a treatise on Poser Cloth Room (shut down by SM's dismissal of my inquiries), and was in talks with a well know Poser Cloth Room expert with his own site who studied as much as I did regarding this subject, but we ended in odds regarding a fundamental fact of origins which can only be cleared up by the software originator (Size8 - now defunct), or possibly the licensee (SM - at the time).
I have written about this in length in the past, so I won't go into all the details again, but to sum-up: Poser's Cloth Room module is one half of the original 2 module cloth system named 'Stich' (for 3DSMax) which comprised of a cloth making module and a cloth simulation module. Size8 split up the modules, and licensed the cloth simulator to Poser (Poser 5 -- if memory serves, I believe under Curious Labs at the time).
It is now fully integrated into 3DSMax (possibly sold outright), and was renamed to 'ClothFX'. For a few years, one could still purchase it individually from Turbosquid under Size8, but that disappeared years ago (hence, the belief Size8 software is no more).
I am not privy to the licensing deal Poser had with Size8, nor the longevity of it, but it seems to be for a permanent lifetime usage/inclusion.
My hope, and what I have been waiting for for years, is for Poser to license the other half of the system, the cloth maker module, which would give us the full Marvelous Designer implementation just as we have with 3DSMax (if they upgrade to the current simulation module as well, which has the interactive drape functionality). I highly doubt it, and don't believe it might be possible if AutoDesk truly owns the full modules. If they were licensing as well, how did they get interactive simulation, and Poser did not get the update? I believe AD coded it themselves inhouse...
This is what prevented me from purchasing PP11, and will prevent me from purchasing PP12 when it comes out if not included as well. I already have several dissappointing versions up to PP2014, and own 1st generation Marvelous Designer 2, and VWD for Poser and DAZ Studio, as well as coding a MD clone with Blender, so I have my needs pretty much covered -- but, it would still be nice, and for others who wish it as well, if it came to pass.
Side Note : Congratulations Rendo, for the acquisition. I believe it is in good hands -- any plans to pull Larry out of retirement again? And, I don't know all the details of what happened with the original PP12 team change, but I would like to put in a vote to get Nerd back on board as managing director again...
Thread: Cloth Sewing in Blender - the plug-in | Forum: Blender
Hello SheikhalMaktoum,
You got my attention with your subject line - I am always excited to see something regarding cloth simulation in Blender.
But now, I feel as though I am in a paradox...
Just to be clear - I am not creating a plug-in for others to use - this is my coding project while I have been learning Python coding for Blender.
Sorry to disappoint. Maybe, in a few years I will be good enough to maintain a plug-in, and might work to release something to work with Blender's cloth simulation - But not right now...
Thread: Anyone check out this cloth modeling experiment yet. | Forum: Blender
This is a great add-on, and I am glad that Rich finally went public with this. I have been using it for several months, and he is just starting to fix issues that I thought I only had now that everyone is getting him excited about using it.
His official publication led me to another add-on, which I somehow missed, and thought that you guys/gals might be interested in too: https://www.youtube.com/watch?v=rSOrc_rPAnM
It is a Blender add-on that was written for there own online garment virtual try-on site, but have shared the add-on code as well.
Regarding Cloth Weaver, I have it too, and I wrote a small supplement add-on for it to give a little extra usage out of it. If anyone is interested you can find download it over here: https://community.hivewire3d.com/resources/cloth-weaver-extra-tools-panel-add-on.97/
And, ladydrakana, you asked me about the Make Pillow Tools Tab addon, and I have added the simple version up over there as well if you are still interested.
Thread: Renderosity's Member of the Month for January - Miss B | Forum: Blender
Great news indeed...
Congratulations, Miss B! Very well deserved.
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Thread: How to make morphs in DAZ for use on Poser figures? | Forum: DAZ|Studio