1 threads found!
Thread | Author | Replies | Views | Last Reply |
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JoatMon2 | 13 | 197 |
54 comments found!
Yes please. I would also like to select the number of UNDOs from an option menu. Sometimes I want zero undos, sometimes 20. Thanks
Thread: Could somebody test this...? | Forum: Poser - OFFICIAL
Thread: Could somebody test this...? | Forum: Poser - OFFICIAL
Doesn't work for me.
P5
Win XP
Exception in Tkinter callback
Traceback (most recent call last):
File "D:Program FilesCurious LabsPoser 5RuntimePythonliblib-tkTkinter.py", line 1292, in call
return apply(self.func, args)
File "", line 272, in ReadOneBVH
File "", line 144, in ReadOneNumber
ValueError: empty string for float()
Thread: Gmax... | Forum: 3D Modeling
When you export using the tempest game pack exporter, the file you export is a compiled model. If you want to make an .obj file, you will need a converter. No big deal if you have a low res model. MilkShape will convert from Q3 to .obj. But MilkShape has a size limitation. The gmaxScript Listener has no such limitation. The gmaxScript Listener generates a text file.
Thread: Gmax... | Forum: 3D Modeling
gmax can export to .obj format.
You will need the script to generate the .obj file (as a text file in gmax listener)
Then use this:
http://nwvault.ign.com/Files/other/data/1047816923889.shtml
It will generate a .mdl file. Just rename it to an .obj file.
You will retain UV mapping but this exports as triangles and not quads.
You can use the utility detriang.exe (available on this site) to remove the triangles.
Materials are not retained on export. You can use UV Mapper to assign materials or do it in Poser using the grouping tool.
Thread: Animation Display on Pause | Forum: Poser - OFFICIAL
I have had the same problem... mostly with Poser 4. What I do is open Window - Animation Palette , then click on the play button from there. This seems to 'unlock' the Animation Controls on the bottom of the display.
Thread: Shoe modeling | Forum: 3D Modeling
Thread: Help - CRACKS in dress | Forum: Poser - OFFICIAL
Looks like you have the lCollar and the abdomen touching. The lCollar should only be touching the chest (and lShldr if there is one). In other words, the bottom part of the lCollar mesh should only come in contact with the chest. Looks like your model's chest does not go all the way around the model but just down the center. Joat Mon
Thread: Informal Survey: Happy with Poser5? Yes or No? | Forum: Poser - OFFICIAL
Thread: Free 3D Software (Max based) | Forum: Poser - OFFICIAL
First off, I didn't think of it. When gmax first was released, I did a little asking and a good fellow named Chris Cookson showed me this trick (and a link to the script). I have since lost the link but still have the script (which I modified a little). My machine is fast but I'm not making my own full blast figures (like Mike and Vicki or Posette) - I just make stuff; clothing and props. I just export a piece at a time.
As far as the cutting and pasting, I pay for it here. I do a Ctrl-A Ctrl-X in the listener - then a Ctrl-V in WordPad (over and over again....)
I bet that I do it while I'm sound asleep too! That is the biggest draw back - but it works and it is free.
Thread: Free 3D Software (Max based) | Forum: Poser - OFFICIAL
Thread: Free 3D Software (Max based) | Forum: Poser - OFFICIAL
Thread: Free 3D Software (Max based) | Forum: Poser - OFFICIAL
Thread: Free 3D Software (Max based) | Forum: Poser - OFFICIAL
Copy and paste the text below into WordPad, save the file as a text file, rename the file wo.ms, put the file in your scripts folder.
global baseVertex = 0
global baseTVertex = 0
global baseNVertex = 0
function toDec f = (
local i = f as integer
return i
)
function outputHeader =(
format "n"
format "Copy and paste the following lines into an"
format "text editor, and save them as a .obj file.n"
format "n"
format "# -----------------n"
format "# Start of obj filen"
flushStringStream
)
function outputFooter =(
format "# end of obj filen"
format "# ---------------n"
format "n"
flushStringStream
)
function outputNode node = (
format "g %n" node.name
local m = snapshotAsMesh node
for v = 1 to m.numVerts do (
local vert = m.verts[v]
format "v % % %n" vert.pos.x vert.pos.y vert.pos.z
flushStringStream
)
format "n"
if m.numtverts > 0 do (
-- Texture coordinates
for vt = 1 to m.numtverts do (
local tvert = getTVert m vt
format "vt % % %n" tvert.x tvert.y tvert.z
)
format "n"
-- Also print out the normals, because some importers
-- can't handle faces with textures but not normals
for f =1 to m.numFaces do (
local vn = getFaceNormal m f
format "vn % % %n" vn.x vn.y vn.z
flushStringStream
)
format "n"
)
local mv = m.verts
for f =1 to m.numFaces do (
local vface =getface m f
local x = baseVertex + toDec(vface.x)
local y = baseVertex + toDec(vface.y)
local z = baseVertex + toDec(vface.z)
if m.numtverts > 0 then
(
local tvface = gettvface m f
local tx = baseTVertex + toDec(tvface.x)
local ty = baseTVertex + toDec(tvface.y)
local tz = baseTVertex + toDec(tvface.z)
local n = baseNVertex + f
format "f %/%/% %/%/% %/%/%n" x tx n y ty n z tz n
flushStringStream
)
else (
format "f % % %n" x y z
)
)
format "n"
baseVertex = baseVertex + m.numVerts
baseTVertex = baseTVertex + m.numtverts
baseNVertex = baseNVertex + m.numFaces
)
function PrintObj = (
outputHeader()
for c in rootNode.children do outputNode c
outputFooter()
)
PrintObj()
Thread: Free 3D Software (Max based) | Forum: Poser - OFFICIAL
I use gmax as my main modeling program. I import .3ds files and use a max script to generate a text file (that is in .obj format) - then cut and paste into WordPad - Save as .txt file - then rename as .obj file. I get a lot of exercise (Cutting and Pasting) with my left hand but for the money, gmax is the best IMHO.
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Thread: Curious Labs - Please Note! ... Multiple UNDO for Poser ... sign up here. ... | Forum: Poser - OFFICIAL