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Running into this error when attempting to run the PoserLuxExporter python. Any help would be appreciated.
Compiling C:UsersPublicDocumentsPoser 8 ContentRuntimePythonposerScriptsscriptsMenuLuxPoseluxmaticnodes.pyc
Compiling C:UsersPublicDocumentsPoser 8 ContentRuntimePythonposerScriptsscriptsMenuLuxPoseluxmaticnodes.pyc
Loading pydough.geometry_export
Loading pydough.geometry
Loading pydough.from_poser
Loading pydough.to_lux
Loading pydough.geometry
Loading pydough.from_poser
Loading pydough.to_lux
Loading pydough.geometry_export
Loading pydough.geometry
Loading pydough.from_poser
Loading pydough.to_lux
Compiling C:UsersPublicDocumentsPoser 8 ContentRuntimePythonposerScriptsscriptsMenuLuxPoseluxmaticnodes.pyc
Loading pydough.geometry_export
Loading pydough.geometry
Loading pydough.from_poser
Loading pydough.to_lux
Compiling C:UsersPublicDocumentsPoser 8 ContentRuntimePythonposerScriptsscriptsMenuLuxPoseluxmaticnodes.pyc
LuxPose Version alpha 1.22, exporting files to C:UsersPublicDocumentsPoser 8 ContentRuntimePythonposerScriptsscriptsMenuLuxPosetoLux3test2.lxs
Using sampler metropolis
Using integrator bidirectional
Using accelerator kdtree
Traceback (most recent call last):
File "C:UsersPublicDocumentsPoser 8 ContentRuntimePythonposerScriptsscriptsMenuLuxPosePoserLuxExporter.py", line 222, in ?
ExportScene(scene, globalParameters).write(f)
File "C:UsersPublicDocumentsPoser 8 ContentRuntimePythonposerScriptsscriptsMenuLuxPoseworkersPoserLuxExporter_workers.py", line 465, in write
ExportLight(light, self.globalParameters).write(f)
File "C:UsersPublicDocumentsPoser 8 ContentRuntimePythonposerScriptsscriptsMenuLuxPoseworkersPoserLuxExporter_workers.py", line 303, in write
self.convert2Lux()
File "C:UsersPublicDocumentsPoser 8 ContentRuntimePythonposerScriptsscriptsMenuLuxPoseworkersPoserLuxExporter_workers.py", line 278, in convert2Lux
gain *= .00005 / 8
UnboundLocalError: local variable 'gain' referenced before assignment
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Quote - heres the thumbs of the new materials (well some of them)
Looks great. It looks like you might have a typo near the bottom left where it says "Off White Plastic" - think it's supposed to be "Off White Carpet."
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Quote - OK, Im pretty sure I have all the material types I need now, I just went through a heap of the cars in my library, and applied materials to them, creating any where needed (which was not often :p)
Now I just need to make variations and do thumbnails for them
I can't wait. Your materials are looking really, really good.
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Thanks for the explanation. I believe I understand what you are saying. I'm not suggesting that the environment sphere itself is the problem, but finding equilateral images that are composed the way I want them to be in the first place.
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Quote - Stewman said "I love BB's environment sphere and I used it all the time, but it requires too small a camera focal length for some renders." He didn't say what problem he's solving with the smaller focal length. Most people are referring to pixellation when they complain of focal-length related problems with an environment sphere. They're usually not referring to perspective or ability to move around.
What is needed for high-res high-focal length images rendered inside a sphere is a high-res equirectangular image - something like 20K by 10K.
In this case, I am talking about perspective. I don't particulary care for how the cars look with a lower focal-length of say between 15-25mm. I can't think of what the term for it is, but you know - the "size" difference between closer and further away objects.
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Quote - > Quote - It's actually a bit of a cheat. I rendered the car by itself first and then pasted it onto the background image in paint shop pro. The downside is that I'm not getting an accurate reflection map, but it does make it easier to put things in place.
How do you do to get the shadow then? I haven't found a way yet to get a shadow catcher with IDL.
And how do you do to get the EnvSphere reflection on the car while rendering only the car?
Are you using a light with ray-traced shadows enabled? If so, it shouldn't be a problem casting shadows using the ground plane as a shadow catcher, with or without IDL.
As for the reflections - I just plug in an image map to those materials that are reflective. Like I said, it's not really accurate but is usually passable.
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Thanks, the main thing is to make sure the angle of the ground in the picture is right for how you set your render. And if there are any objects in the picture that are casting shadows then to make sure the rendered shadows are the same direction.
I don't know, I guess I'm pretty lazy. I love BB's environment sphere and I used it all the time, but it requires too small a camera focal length for some renders.
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
It's actually a bit of a cheat. I rendered the car by itself first and then pasted it onto the background image in paint shop pro. The downside is that I'm not getting an accurate reflection map, but it does make it easier to put things in place.
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Quote - Anyone know where stewman might be getting his background images? I've been looking around but I can't find anything like those.
Thanks
I've found them all by just doing Google image searches - stuff like "empty parking lot", etc. Looking just for large size images. That's what I did for the image you're talking about.
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Thread: looking for car paint materials | Forum: Poser - OFFICIAL
Quote - Now theres a close up you dont see every day!
See the link for DMI Car Models, the best free car website on the internet, bar none!
import directly into poser, most of the cars should be set to a smoothing rate of anywhere between 35 to 60 depending on the shape of the vehicle
Is that the same shader as before? Also, where would you plug in color to change the color of the lens? I've tried several ways, but the color always comes out really faded.
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Thread: The LuxPose Project - Alpha Stage | Forum: Poser - OFFICIAL