2 threads found!
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DaremoK3 | 1 | 115 | ||
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155 comments found!
Woops...
Think I spoke to soon (wish the other thread was still available to read for info).
Richard,
How do you get the pictures to work again?
Where do you add the "archive" at? There is no address header.
Please show where for example on this pic address in one of the Triax Rigging thread:
Thank you...
Ken
Thread: New Daz Improvements | Forum: DAZ|Studio
Thanks for putting some of the pertinent info back up in this thread from the one that went POOF chohole.
And, to add another thing Richard said regarding viewing pictures on the archived forums:
Copy the pictures url and paste into a new tab, but add the "archive" after "forum" in the address header (the same as chohole has shown above), and you will be able to view the picture you want.
Very good if you are reviewing a tutorial archived in the old forums.
*EDIT: Forgot to add: Also, like I said in the now defunct thread, if you have hundreds of direct links bookmarked to certain pages, and just want to go directly to those pages, add archive to the address header, and you are golden. Thanks again Richard for your original help with this.
Take care all...
Ken
Thread: Just saying hello to DAZ Studio users | Forum: DAZ|Studio
Hi barb,
Welcome back to the addiction. Kick off your shoes, remove your coat, and stay awhile (again).
And, gotta say what's up to Wolfie. How's things in your neck of the woods? Don't post much here, so miss your insights over at DAZ ever since the big 'B'.
Take care all...
Ken
Thread: Making a face morph for genesis | Forum: Blender
Thread: Best 3D modeling pkg for Poser (Modo, Blacksmith3D,...) | Forum: Poser - OFFICIAL
kfreed:
Don't bother with "Nendo", that was a joke. Wings3D is the evolved free version of Nendo X's 100 (It has even surpassed Mirai [Nendo's long lost older brother] in my opinion).
Wings3D is my real suggestion, as has been suggested by others on this thread. It does have dedicated 'bend' tool (destructive), and Morph Target (for Poser) creation ability. Been using over a decade since I jumped ship from Nendo at W3D's inception by Ton.
As far as learning, I'm with LaurieA, approximately 15 years studying anything regarding 3D I can get my hands on over the internet (for free), and still learning new things every day. It won't happen for you overnight, but just keep at it, and pay attention to those who have gone before you such as the wonderful guru's (not me) in this thread trying to inpart their knowledge to you.
Take care...
Ken
Thread: Best 3D modeling pkg for Poser (Modo, Blacksmith3D,...) | Forum: Poser - OFFICIAL
Not bad Blackhearted...
And how the hell did you manage to steal my Tsuba from my offline workbox. You are truely a wizard.
I admire someone as talented as you using Silo over the big boys. Your work is proof positive of how well it works.
kfreed:
O.K., here is my suggetion for an application to use if you feel Silo won't fit your needs:
Nendo
Take care...
Ken
Thread: Pose2Lux | Forum: Poser - OFFICIAL
O.K.
It works via the "run" python scripts/file drop-down.
Any users trying this script, but still using good ol' P6 might want to note it does not work with window/python tabs module (if you usually activate python this way, like myself).
Thanks again Kaibach!
AND BIG THANK YOU to Snarlygribbly for creating this!
I'll get to testing right after dinner...
Take care all...
Ken
Thread: Pose2Lux | Forum: Poser - OFFICIAL
Thank you Kaibach.
I did not think to "run" the script via the "file" drop-down menu. I always use the window/module and work via the tabs. I will give it a try, and see if it works.
Take care...
Ken
Thread: Pose2Lux | Forum: Poser - OFFICIAL
Forgive me for not stating the obvious.
Yes, I am using the Pose2LuxP6.pyc.
Yes, I do know how to use python scripts in Poser 6.
Yes, I do know how to use Poser (since 97' and Poser 3)
Yes, I am a seasoned veteran with over a decade in 3D, and in many facets within. (not a noob, but maybe a boob)
Yes, I am stumpped on this one.
Yes, thank you for your feedback. Any help is appreciated.
Take care all...
Ken
Thread: Pose2Lux | Forum: Poser - OFFICIAL
Laurie,
Hi.
I just found out about this, and would have been an early P6 tester (glad to see he found one). I gave up on the other one not working with my P6, and am happy to see someone who appears to have made this work.
I read the entire thread, and downloaded beta 0.8.2, but I can not get it to activate with Poser 6 SR3. Maybe I am mistaken with how it works, but I thought it was supposed to load through the python scripts module/window in P6. The compiled script does not appear selectable with the python module.
I tried to launch the compiled script as stand-alone, and also drag-n-dropped onto my Python EXE. All to no avail.
I have Python 2.6.2 installed (for working with Blender 2.49b and LuxBlend/LuxRender 0.7.1 SSE1 - I am adept at using LuxRender via LuxBlend).
I have LuxRender 0.8.1 SSE1, and it runs on my system, but I have not tried any renders yet. The Pose2Lux was going to be my first testing of it.
Do I need to install a newer version of Python (say 3.x series) for this python script to work with P6? I haven't had a need for a newer version as of yet.
SPECS:
Laptop - Windows XP Tablet Ed 2005, AMD XP-M 2200+ (Single Core - SSE1 Architecture), 1024 MB RAM, SIS Onboard shared graphics, OpenGL 1.2.1 - Python 2.6.2, Poser 6 SR3, LuxRender 0.8.1 SSE1.
Any help you can provide would be greatly appreciated. Thank you.
Take care...
Ken
Thread: Things look better in Daz | Forum: Poser - OFFICIAL
stonemason:
Thank you. I downloaded your example. I will take a look and see if I can come up with a viable solution.
Does Poser 6 see smooth groups differently in .pp2's as opposed to smooth groups in .cr2's? I am considering building main model component (Katana blade) as a .cr2 that would be non posable except for included morph targets. Then all interchangeable parts would be smart prop parented .pp2's. Would I need to compensate smooth groups in OBJ depending on groups ending up a figure or a prop, or does this even matter?
Thanks again for your time and input.
Take care all...
Ken
Thread: Things look better in Daz | Forum: Poser - OFFICIAL
pjz99:
Thank you for your input, and the link to Reyes Wiki page. Reyes sounded familiar to me when you first mentioned it, and after visiting Wiki, I remembered I researched them years ago while studying about BMRT, Phong, Catmull-Clark, Doo-Sabin, Delaunay, and etc. I was very impressed when I found out they did the planet transformation at the end of Wrath of Khan. I just need to re-familiarize myself with Poser 6 rendering abilities. I am still stuck in working in Poser 4 mode, so I rarely fire P6 up, and I am trying to make my products capatible with P4 as well.
As far as the picture I posted, it was only a screenshot (quick 4X antialiasing phong render in Deep Exploration) and not an actual Poser or DAZ Studio render. To illustrate the correct rendering aspects of my models smooth groups, and hard/soft edge topology. The inner part of the Katana hilt is actually a separate model. In fact, entire model is made up of individual real world parts. Only one part was caged/Catmull-Clark Subdivided, the Tsuba (hand guard). I prefer the long process of hand looping all topology to suit my needs.
Thank you again for all your help. I may have more questions after I resume testing in Poser 6.
Take care all...
Ken
Thread: Things look better in Daz | Forum: Poser - OFFICIAL
pjz99:
Thanks for info. I already modeled both ways, but I was hoping to not go back in with added bevels on high poly version. On low poly version I might give it a go. I am not a newbie, but I have different modeling skills than stonemason and I don't use 3dsMax. I model via hard/soft edge topology, and have to admit that after 10 years I am stumped regarding "disable polygon smoothing for the entire model". Is this something specifically done inside Max, or do I need to hack my OBJ file parameters, or are you referring to turn off smoothing via Poser in model attributes? I created topology based on what I want to accomplish with models. I would have created exactly same topology even if I used Max.
I tried playing with smoothing and crease options in Poser 6, but my model just seems to go two ways: all soft or all hard without regard to planned smooth groups. DAZ Studio uses 3Delight Renderer, and now I know Poser uses Reyes. Is that FireFly? Poser 6 uses Reyes also? Is it a sub-version of BMRT? I will have to research Reyes further.
Also, what versions of Poser (or DS if applicable) do you guys use (especially ockham, pjz99, bagginsbill, stonemason, carodan, and maclean)?
Would it be o.k. to add link to a small forum where I uploaded WIPs on this project including some DS test renders? Or should I just upload some test renders here?
Take care all...
Ken
Thread: Things look better in Daz | Forum: Poser - OFFICIAL
ockham:
As a user of DS and Poser, I agree with you that DS seems better suited at "default" settings for quick renders regarding hard/soft issues with models. I have the same problems in my model testing. But I am only a hobbyist renderer without the latest versions, or a decent PC, and have not yet ventured into the advanced levels cited in this thread.
Having said that and after reading thread, several experts here have proven Poser is quite capable of rendering models correctly if created correctly by author.
pjz99, bagginsbill, stonemason: (or anyone with help)
I am trying to break onto author/vendor scene. Gave away a few freebies using same technique as stonemason with hard/soft groups - splitting verts. For simple non-morphing props this seemed fine, but the project I am on now requires morph targets externally created which require 'watertight' model. I am having same problem as ockham, and I will go back and retest in Poser 6 with all I learned here so far. I am creating specifically for Poser and DS, but I don't have access to versions you might use, and would appreciate any help you guys might offer. Models are non-organic with discernible hard edges. I did not close proximity bevel or chamfer, because poly counts are high enough already, but if I have to remodel I will.
Thank you in advance,
Take care all...
Ken
Thread: MATMATIC with Poser 7 questions | Forum: Poser - OFFICIAL
**bagginsbill:
Thank you for re-uploading your APP. I eagerly await your new version as well, and can't wait to see what I can produce with this and following your posts/mini-tuts. Far superior results from what I've seen using your procedural techniques compared to hand painted textures IMHO, and I am a 30+ years traditional 2D artist. Nothing here yet (although been here pretty much from Rosity's inception, but original account PW highjacked, so rejoined anew 2002), but I have work elsewhere.
Take care all...
Ken
**
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Thread: New Daz Improvements | Forum: DAZ|Studio