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1,113 comments found!
Paloth I souldn't have to add another "deltaAddDelta ...." line in this code at the end?
Thread: JCM dead end! | Forum: Poser - OFFICIAL
I'm sure this can be solved in another way, maybee with an empty dial just for limiting but I can't find the equation...
Thread: adMan, a free male figure for Poser nearing completion... | Forum: Poser - OFFICIAL
Actually I made my points just because the theme is a new figure
Those were made just for the talk, sorry if I've gone out of theme
I wouldn't dare to suggest you to change something to a project that is so close to completion
Let's say I wanted to share some ideas that maybe some other creator can use
Again I will congratulate you for your hard work on this figure, I wish the best and If possible I'll try to make one thing or two for the guy! :biggrin:
Thread: adMan, a free male figure for Poser nearing completion... | Forum: Poser - OFFICIAL
there is no need for alternative setup for the whole body
an alternative head obj could use the same setup as the the seperate face template but scaled down to nest on the empty body uv space
editing the textures shouldn't be a problem since if someone makes the seperate face texture only has to scale it down to have at the same time a low and a high resolution face texture option
the one map texture should look like that and all the other details on the blue space
A completely different UVS setup would be very confusing (like for antonia) and would mess users.
more options is not always an advantage
Thread: adMan, a free male figure for Poser nearing completion... | Forum: Poser - OFFICIAL
Attached Link: asymmetrical UVS approach plus alternative geometry experiment
**bagoas** I had the same thought about the alternative head with different map**
**but not for the lips but for the whole face
the concept would be that in the alternative head the face map would be included on the body, this way the same figure could use either just one texture for everything or 2 different textures for higher face texture resolution
Thread: adMan, a free male figure for Poser nearing completion... | Forum: Poser - OFFICIAL
Either way it is still an easy template to work with
I'm sure there are other people that don't have a problem with this setup it is all about tastes and workflow
I just believe the simplest the better anyway, why always have a hard time texturing the lip seams instead of making a bigger separate texture only in case this is needed...
Also if the back of the head was at the body you could have even more details for the face, apollo has this setup and with quite smaller files you get great detail
I'm just saying my opinion that applies to any figure texture setup and you know what they say about opinions, so please ingnore me :biggnin:
Thread: adMan, a free male figure for Poser nearing completion... | Forum: Poser - OFFICIAL
Body template looks cool!
Face tamplate doesn't look completelly symmetric
Also the big lip thing IMHO creates a visible seam on the face and a very specific lip border that in female textures may be needed but for males it is not neseccary...
Thread: adMan, a free male figure for Poser nearing completion... | Forum: Poser - OFFICIAL
Very promising figure!
Would love to work with him!
Could you show us the UVS templates
Thread: How to randomize prop rotation values? | Forum: Poser - OFFICIAL
Perfection! Thank you markschum!
Python seams like magic to me, I assumed the spell should be changed a little to work :biggrin:
Thread: How to randomize prop rotation values? | Forum: Poser - OFFICIAL
You are the best!
It works great!
Is it possible to make it work on the selected prop only? In case there are other props on the scene?
Thread: Ryan New Eyes | Forum: Freestuff
Thread: Ryan New Eyes | Forum: Freestuff
Thread: Best jpg saving option for textures? | Forum: Poser - OFFICIAL
Quote - > Quote - It is for textures I plan to distribute but even for personal renders I prefer to use jpeg as this uses the less memory possible
The file format has no effect on memory usage, at all.
So it is the same thing if we use psd, jpg or tiff? whatever size differences those have?
Thread: Best jpg saving option for textures? | Forum: Poser - OFFICIAL
It is for textures I plan to distribute but even for personal renders I prefer to use jpeg as this uses the less memory possible
I have found this Better JPEG Lossless Resave plug-in for Adobe Photoshop
but it mostly reffers to resaving jpegs lossless and does not claim it saves them better
Also I wonder why poser can not handle jpg 2000 file format since this looks much improved
Generally I can't understand why this format didn't got much use
Thread: Best jpg saving option for textures? | Forum: Poser - OFFICIAL
So you believe the default saver is better than tha save for web option?
I am talking about original psd files and not for jpeg files that have been reworked
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Thread: JCM dead end! | Forum: Poser - OFFICIAL