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185 comments found!
Thread: Problem with the Poser thumbnails and solution | Forum: Poser - OFFICIAL
Last update : as I have said before , I canot stay without QT so I have done something about this : I have installed QT 6.5.1 and everything is ok now.No interference. SWAMP , I know for some time that QT is slowing down Poser but I didn't know about the file , so thank you for the link! Best regards!
Thread: New unique and sexy style for S3/A3 Casual 03 | Forum: MarketPlace Showcase
Thread: Did this ever hapened to you? | Forum: Poser - OFFICIAL
When Poser shows you a thumbnail , it is recomposing the final thumbnail that you will actually see from the .rsr file , layered over a .psd file that contains a circle and that Poser specific creamy background.Well , the thumbnail made by me are not recomposing.Only the content of the .psd file is displayed , wich means , only the background.The thumbnails are in their place and do what they must to do , but they are all look the same...blank!Only their names differ...
Thread: Did this ever hapened to you? | Forum: Poser - OFFICIAL
No , my thumbnails are in their place and everything is ok.Only that the graphics inside are not displayed , so I know what a thumbnail represents only by its name.The thumbnails are not disapearing , just the graphics inside them are not displaying.I have only the circles you see behind the original Poser figures in the thumbnails.
Thread: Did this ever hapened to you? | Forum: Poser - OFFICIAL
Thread: How to add Color_Texture node in Poser 5.0?Or how to add a texture in general? | Forum: Poser - OFFICIAL
Thread: How to add Color_Texture node in Poser 5.0?Or how to add a texture in general? | Forum: Poser - OFFICIAL
Thread: How to add Color_Texture node in Poser 5.0?Or how to add a texture in general? | Forum: Poser - OFFICIAL
Content Advisory! This message contains nudity
Thread: Why my V3 looks so "rugged"? | Forum: Poser - OFFICIAL
I have Poser 4.0.88 and a P4 at 2,8 GHz , SCSII RAID HDD , Intel 875P motherboard , GeForce video card and 512 MB RAM Kingston. What you see in there is the V3 SAE , without any morphs added by me , as you get her out of the box.The poses are also out of the box , being two from the V3 poses , one at wich I have modified the left hand only.
Thread: Why my V3 looks so "rugged"? | Forum: Poser - OFFICIAL
Thread: Looking for a step by step guide or tutorial about clothes for Victoria 3 | Forum: Poser - OFFICIAL
About the PHI builder , I have already done this : all the .obj in one Geometry directory and the .phi file made by the book.Imported in Poser it gives me the error it can't find the files , altough the paths are ok.I don't understand why.
Thread: Looking for a step by step guide or tutorial about clothes for Victoria 3 | Forum: Poser - OFFICIAL
Hy there! Thanks a lot for your help! Now some answers : I am using Poser 4.0.0.88 by MetaCreations.For modelling I use 3D Studio Max 6.0 , and I have a experience of over four years with the 3D Studio Max series and modeling in general.I first started with Macromedia Extreme 3D 2.0 , wich I think is a very good modeling program , altough very old (the last update in 1998).So I think not the modeling is the problem. I will describe here what I intend to do , maybe you will correct me : I import V3 in 3D Studio Max to use it as refference , but I do not intend to use parts from it's geometry as clothes as most people does.I want to make my own meshes based on the V3's geometry.This is wrong or right?Should I do like the others or like myself? If I do this should I keep the separation lines between the V3's meshes or it's ok if I make my own lines?Can I make a mesh like this afterwards to bend properly over the separations lines of V3? There are any general rules for modeling clothes? And let's say that I have managed to make some clothes , wich I think it's not hard at all to model , I export them and import them in Poser.No comes the real mystery for me : how do I export them , as separate parts or as a whole?I import them as separate parts , create the character and his material zones?And after that what? A little better , this is what I actually do : - I make a shirt for the model based on V3's geometry , for ease of explanation only with chest and abdomen , wich means they have a separation line between them , and they will make a complete character with bending parts - I made these two parts as one mesh , but I export them as two separate meshes , after cutting the original mesh over the separation line of the original model - the meshes are in .obj format , one for the chest and one for the abdomen - I import them in Poser one at a time and I create a hierarchy - I create two materials , one for the chest and one for the abdomen - I create a character based upon this And from here what? Because I need to texture them , and the original mesh has the texture template ugly , so I need to fix it somehow in UVMapper , but how?Don't understand me wrong.I know how and what to do in UVMapper , once in there , but how do I get tha newly created character there? Because the only way I know to do this is by exporting the character as .obj and retexture it in UVMapper.But this is wrong because the models once imported again in Poser , has all it's body parts lost , and it's a whole object with no joints.And this happens when I export it from Poser , first time as .obj. In conclusion , what I do from here , in order to get my newly created character textured and conforming to the V3's body? And , btw what's the stuff about dynamic clothing?What this does over the conformable clothing does? Best regards!
Thread: Need help about characters | Forum: Poser - OFFICIAL
Thread: How do I make a weapon conform to a model? | Forum: Poser - OFFICIAL
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Thread: Sexy , luscious and very detailed asian style | Forum: MarketPlace Showcase