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213 comments found!
I was in the 3d modeling forum here a couple weeks ago, and one of the guys there was addressing situations where you might quad cap a cylinder shape in different ways, creating totally different types of edge flow results. One of them was simply removing every other edge along the triangular pie slices. That converts the cap to quads really quickly. Lemme see if I can find the videos again...
Ah, yes, here we go...
http://youtu.be/tSNuWr2KPcE?list=UUjenxjukGduLMXhcN532hTw
Again, for another app, but all the methods are the same in Blender, and I've actually used them for several things. There's also one other video on this topic he made as well, but I found the first one to be easy and useful in Blender.
Thread: OK I need help this time LOL | Forum: Blender
The grid fill is a godsend! It really takes stuff like this to a new level. I'm not familiar with Poser, or how it manages smoothing, but this kind of triangles on flat surfaces has created problems for me in some render engines too. You could add a few support edges in there, or also convert them all to quads by removing every other edge in the pie slices, then just add a support loop through them. Might be less polys then the grid fill, but I dont know.
Thread: Free 3D Model: Witch Hat (Halloween) | Forum: Freestuff
Wow! Such high quality model and textures here. I'm going to download to see the topology, because I want to try making one of my own in Blender, based on yours. Is that Okay to do? I will not distribute it, just for learning. Thanks!
Thread: Clara IO ? | Forum: 3D Modeling
Sheesh, only 1 hr free? I guess it's better than nothing, but it usually takes me 1 hr just to test render some stuff and get materials right. Still, good for some people I suppose.
Thread: Digital Creations Freebies | Forum: Freestuff
Thread: Free Model: Royal Chesterfield Ottoman (OBJ Version) | Forum: Freestuff
Such a professional model. Thank you for sharing your work with us for free. I will let you know when I use it.
Thread: Selecting "open" edges? | Forum: Blender
Quote - HMorton
After seeing what you were trying to accompliesh I remembered this tutorial I bookmarked on YouTube that creates a similar effect but instead of deleting it was used to create a bottle decanter. You might find that you can do the same thing and this is for Blender thought I would share the link to the video think you might find it useful.
https://www.youtube.com/watch?v=0rXDVF_PijA
Oh, that's a wonderful tutorial! Really elegant object. Not quite useful for the geometry I was trying to achieve here, but definitely learned something new from it! Love the way he created those triangulated bumps in the vase. Wow. So many interesting things can be made just from creating unusual edge patterns.
I'd love to 3D print a model like that. hmmmmm. Might be my next endeavor with Blender. Imagine printing a vase like that, which you yourself modeled and built in Blender, and showing it off to all your family and house guests. Amazing.
3D modeling in general is such a powerful and endless talent to learn. There's so many incredible possibilities if you know how to model stuff. Everything from printing still renders, to animations, to 3D printing, and so on. I've already introduced my daughter to Blender, and she's gone through the famous cup tutorial on Youtube. Her cup was a little lopsided, but she finished it, and rendered it in Cycles! Quite an achievement for 11 yo! Woo hoo! She already loves Blender. Her next goal is to model some characters from the video game, Minecraft! Maybe one day she'll be making games or movies in a studio. hehe.
Thread: Clara IO ? | Forum: 3D Modeling
Not really interested in another modeler. I think Blender has all the tools any human being could ever hope to need for modeling, so I see no need to look anywhere else.
But I have to admit it's real cool that they give you access to Vray! Is that true? Can you really use this to import and render your models with Vray for free?
Thread: Selecting "open" edges? | Forum: Blender
Unbroken-Fighter, I'm sorry, I didn't mean to ignore your help. Thank you. Although it wasn't the shape I was after, it was very helpful for future note. Thanks again!
Thread: Selecting "open" edges? | Forum: Blender
Anyone know the best way to create cumpled up paper? Maybe a plane with some "noise" and modifiers?
Thread: Selecting "open" edges? | Forum: Blender
So my solution here was to bevel the edges first, then delete the inner faces, then create thickness on the resulting cage. Oh, and I after I selected all the edges at the very top that I wanted in the previous post, I applied a "flatten" operation from the Loop Tools, which made all those jabby parts flat! I think the results are the same as the one in the tutorial, just a few more steps to get there. I'm proud of it though. I learned the edge turning trick from following that fancy window tutorial in my other thread. That came in handy for creating this model too.
Thanks for all the help once again, guys! I'm becoming more and more confident with my skill in Blender, thanks to all of you!
Thread: Selecting "open" edges? | Forum: Blender
Thanks, Lobo3433. Selecting the vertices with box-select (B), then converting to edges works well enough. I didn't think about that.
Zandar: BINGO! That's exactly the sort of object I'm working on. Again, trying to follow a tutorial which isn't meant for Blender, but seems to translate well enough. There's a few extra steps, but not a big deal.
Thread: Selecting "open" edges? | Forum: Blender
Thread: W.I.P: Royal Chesterfield Ottoman Model | Forum: 3D Modeling
Thank you, sir!!
I just loaded it in Blender. It's a really amazing piece. The way you modeled the cushioning and gold parts is awesome. In general, I appreciate the way your polygons are laid out, and how clean the model appears in the viewport. Great addition to a room I was playing with.
Thread: blender,maya,max,poser which better for hair | Forum: Blender
That 3dsmax hair looks great, but can get the same quality result in Blender too, as hedheld is saying.
Take a look at this picture! This is Blender hair! WOOT!
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Thread: OK I need help this time LOL | Forum: Blender