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2001 Jun 09 3:18 PM
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181 comments found!
MANDATORY DEPOSIT FOR WORKS PUBLISHED IN THE UNITED STATES Although a copyright registration is not required, the Copyright Act establishes a mandatory deposit requirement for works published in the United States. See the definition of "publication." In general, the owner of copyright or the owner of the exclusive right of publication in the work has a legal obligation to deposit in the Copyright Office, within 3 months of publication in the United States, two copies (or in the case of sound recordings, two phonorecords) for the use of the Library of Congress. Failure to make the deposit can result in fines and other penalties but does not affect copyright protection.
Thread: objects and the "not for commercial use" statment | Forum: Poser - OFFICIAL
Lets put everything in perspective. I only make these remarks for your own protection. People put alot of their heart and soul into creations and then because the want to share they pop it out on the internet. Now that is great! Most of us really don't care if our stuff is used and usually are thrilled when it is. At most we would only want our name mentioned. But if you take your stuff more seriously and you do it not with the exclusive purpose of just increasing the creative treasury. Then take a little time and go the extra bit to insure that some big multi-million dollar company does not take advantage of you. Lets us also be realistic. A professional commercial corporation will not use your stuff. I'll tell you why. If it is on the public domain they cannot prove that you were actually the origionator. Who's to say you did not get it from somewhere else? They cannot afford to take such a risk. Their lawyers would not let them take that risk. It is far more preferable to commission a artist to create the material under contract for them. Or they will purchase it from a reputable stock supply house. This way they have undisputable rights to the material. The process that corporations use should give you a clue to how important it is to take the steps to protect your stuff if you have any other than a hobbiests interest in your work. I just wanted let everyone know as far as the law was concerned where they stand. Finally the finished work of art is the property of the artist. with the exception of images of live people. The owner of an object cannot lay claim to any pictures or paintings of the object. You can rent the object to some one to make a painting or take a photograph of it but that only applies to the object not to the image of the object. When a motion picture is made you need to get a release from any living person that is in the frame, to get the permission to distribute that persons image. But the cars and buildings and locations and props, are rented and the owner of the props only gets paid for their use. The owner of the props does not have any rights to the movie it's self. The same applies to electronic objects as well.
Thread: objects and the "not for commercial use" statment | Forum: Poser - OFFICIAL
Furthermore If you claim copyright to a creation, You are by law obligated to sent copies to the Library of Congress within 3 months. Failure to do so makes you liable to be fined by the US government. No one here is saying that you have no protection but unless you register, file and fullfill your obligations then you leave you creations open to unlimited use. Just attaching a statement is not enough!! The company I work for, everything goes through legal there are very specific rules as to what gets published, how it is published and nothing goes out on the public domain before being approved by legal. They make sure the companies rights are protected. We have lawyers on staff who's only job is to make sure that the companies rights are legally filed and protected. For the individual It does not cost alot, All it takes is a couple of bucks and some time and paperwork. So if you think your stuff is worth protection make the investment. If not or you don't, well as I said before you will not be standing on both legs. The mandatory filing copies to the Library of Congress should be taken note by all the artists on this site that attach a copyright notice to their images.
Thread: objects and the "not for commercial use" statment | Forum: Poser - OFFICIAL
But then Goecities has paid the fees and filed the copyrights and trademarks with the appropriate legal authorities. Just pasting the words is not enough. Do not mislead anyone here. If you put something out there and you do not file with the proper agency. Then you have very little to stand on. I am not going to start pasting copyright and trademark laws on this board as it is not the venu. You can jump up and down yell and scream all you wish. You cannot file for damages if you do not register legally first!
Thread: objects and the "not for commercial use" statment | Forum: Poser - OFFICIAL
Reality Check, Unless you file for a formal copyright and or trademark, legally then you are open to the abuse of any public domain material. You must file before releasing it to the public domain. Just slapping a commercial use statement on it or text stateing copyright does not make it so. It is better than nothing but any lawyer worth anything will shoot you full of holes. I have had to deal with these issues many times for professionally produced corporate products, logos, and other materials bothe audio and visual. Once it is out in the public domain and you do not have legal filings, you are on your own.
Thread: Bryce 4 objects deform | Forum: Bryce
Also remeber the object manipulators on the top can scale objects as well a move them. This also is true of clicking on the transform points on the object bounding box as well. The manipulator at the top on the left will scale objects (that box with the arrows sticking out) the one on the left moves the selected object. The control points surounding the selected object it's self (the tiny cubes within the box outline) do the same thing.
Thread: Bryce 4 objects deform | Forum: Bryce
I had this happen to me on a few occasions when I first started using Bryce Unfortunately it happened with a mesh that had a ton of individual objects and after hours of work. I rendered the scene and this robot I was working with looked all out of shape. When I examined it closer I noticed many elements slightly out of place or scaled unequally. I learned that if you manipulate a group of objects especially if they all part of the same figure, just by selecting the different elements the figure can become distorted. To avoid this after selecting all of the sub-elements group them by clicking on the little G button. This will prevent the distortion.
Thread: Bryce 4 objects deform | Forum: Bryce
A peculiarity with Bryce. When you ungroup a mesh. All of the objects within that mesh remain selected. If you move or rotate the mesh at this point the individual objects will become misaligned. I think it is because Bryce applies the move or rotate to all of the individual object on a per object basis. If you wish to avoid this only move the mesh as a group or regroup the individual elements before applying any moves or transforms.
Thread: Please Help.. Trouble loading textures to certain types of 3DS Import files. | Forum: Poser Technical
The most likely reason for this is probably due to the model not haveing a UV map associated with it. I had this problem as well. Also remember that most bitmap textures will not be visible until you do the final render. If it is a unmapped object then your only recourse is to open the object in MAX or another modeling program and apply a UV map to it. If the object does not have some type of map applied then it will not export a OBJ material file nor will anything other than a color change take on the object.
Thread: Export Object Problem | Forum: Bryce
Yea its one of the mos frustrating things about bryce. The only thing you can export is a terrain. For this it works great but that's it. It really stinks because the materials editor is one of the easiest to use yet even if you import a 3ds file you cannot get it back out again. In retrospect for much work rendering the final product from bryce yeilds rather good results. It all depends on what you wish to accomplish.
Thread: New Site... www.brokenhalos.org | Forum: Animation
Duh My mistake, Been a little while since I had my hands in flash. If you import a QT movie into flash and then create interactive content. Flash puts the Flash events and graphics on a different layer. But if you then export the flash movie as QT then flash publishes a QT movie with all of the flach interactivity built in.Quick Time player 4 has flash player functionaliyt built in so you can still have availability of all Flash grapphics and controls. Onnly what you end up with is a QT .mov rather than a Flash .swf Also the vier has to have the QT 4 player plugin on his machine.
Thread: Flash/Swish...Differnet file sizes??? | Forum: Animation
Your swish files are growing because as explained before Flash handles vector manipulation differently. Flash is much more sofisticated and assigns more commands to tach frame. Not only doe it track the size and location of each component frame by frame but it also assigns things like transparency, motion tracking, and other paremeters to each graphical element. If you have noticed there are a whole ton of things you can do in flash that are not a part of the tool set in swish.
Thread: I will be hosting a new site for flash/3d fans | Forum: Animation
I can appreciate the circumstance. I fell pretty much into the same trap a while back with VMRL. I was bedazzled with all of the possibilities, spent an enormous amount of time fleshing out a interactive 3D world only to find at the end while It was slicker than snot. It could only run with any type of speed from the hard disk. I could'nt figure out why the site was being used more often. Ultimately I put the VMRL version as a alternate to the HTML version I created. Right now the site sits on my hard disk. I have not yet got the chance to port it to a host. It goes without saying that you have talent. Give a visit to really nice flash site is http://www.reeflections.com with nice use of graphics, animation and other content. It is a joy to visit and to use. I have to admit this site has provided me with Ideas on flash design.
Thread: New Site... www.brokenhalos.org | Forum: Animation
Thread: time limit ->next page | Forum: Animation
It is not something that is easy to explain. But the concept is by implementing a loop. This is accomplished useing the expressions editor. Basically you start your flash animation and have it run for X amount of frames. Flash uses a frame rate of 15 frames per second. Once the animation gets to the last frame you loop it back to the beginning and increment a counter. By using simple mathematics you can figure out ho many times you want to loop the animation. EX. you want to change pages after 30 seconds. Your animation is 30 frames 30 frames devided by 15 frames per second equals 2 seconds running time. So you would need to loop the animation 15 times to use up 30 seconds. 15 X 2 = 30 It would take too much space to explain set by set on how to set this up. I just hope it starts you off in the right direction.
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Thread: objects and the "not for commercial use" statment | Forum: Poser - OFFICIAL