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194 comments found!
Quote - I move very slooooowwly. I have a lot of stuff going on at home and work. Just came off a week's vacation in Florida and am about to go on another one.Â
I had hoped to get it out by now, but I am overwhelmed. Don't worry - it will happen.
If you need any help with anything, I'd be happy to assist in any way I can. :)Â
Thread: It's official! Poser 9 and Pro will support weight mapping | Forum: Poser - OFFICIAL
Quote - > Quote - Skyrim is going to rock.
Rocking is a matter of personal taste. It looks better than the last games, but I've been getting disenfranchised with the series and bethesda in general.
Actually, I disagree, for all its technological innovations it still doesn't look better than Morrowind--nevertheless it looks better than the trainwreck that was Oblivion.
 On topic, I am so freakin'  psyched we finally get SSS! :D
Thread: It's official! Poser 9 and Pro will support weight mapping | Forum: Poser - OFFICIAL
Quote - Nice to see they appear to be planning to release both Version 9 and Pro 2012 at the same time.
Indeed. Too bad this now means saving up $210 for upgrade PP2012 and Skyrim. :PÂ
Thread: I know what color gold is - finally | Forum: Poser - OFFICIAL
Thread: I know what color gold is - finally | Forum: Poser - OFFICIAL
Thread: I know what color gold is - finally | Forum: Poser - OFFICIAL
Quote - People can always say this is the item with BB's shaders (sold seperately). If others like it so much, they can go and buy it for themselves.
This sounds like the best route to me, personally.Â
Thread: I know what color gold is - finally | Forum: Poser - OFFICIAL
Quote - Ah but which subfolder organization - whatever I pick surely someone will not like it.
There are two golds. There are four brasses. Two coppers. Only one each of steel, aluminum, silver, chrome, and platinum. Do I:
Put Gold and Gold2 in separate or same folders? (Think carefully as you imagine yourself trying out which you like better.)
Put Brass 1, 2, 3, 4 in separate or same folders?
Is breakdown by color really the first division? Suppose you know you want a polished metal for everything, but some are silver, some gold, some brass. Do you want the top folder to be Polished, and it contains all the colors?
Where does hammered and distressed come? At the top, 3 folders, Smooth, Hammered, Distressed? Or do you expect to find those variations together in a Polished Golds folder?
I can't figure out the best structure based on guessing use cases.
I'd personally like to see them separated by color, with Gold 1 and Gold 2 as separate etc. For my workflow at least that would be what I would choose--I usually know what metal I want and can decide finish from there. shrugÂ
Thread: I know what color gold is - finally | Forum: Poser - OFFICIAL
Quote - Zaarin,
I sent a note to syyd at RDNA to begin discussion of putting the metals in a store. It's only been a day but haven't heard back yet. I haven't thought of going to Rendo or Daz as I feel they take too much percentage. Maybe I'm wrong about that. I don't know.
I have a question on metal packaging.
I generally do not make shader packs - I make one shader that does a thousand variations and expect you guys to figure out how to use the parameter nodes I set up to make it easy to control effects. Normally if I were publishing this metal as a freebie, that's what I'd do.
But I know that non-enthusiasts of the mat room will buy this. They will want presets. How far do I go?
I have 14 metal colors
I have 5 finishes (actually infinite number as it is a numeric parameter, but I could argue the need for 5 is all - mirror, polished, brushed, dull, matte)
I have 3 surfaces - smooth, hammered, distressed (again, really an infinite number, but let's say 3)
So that is 14 * 5 * 3 = 210 different materials.
Should I include 210 materials in the pack? Or 14 colors only and let users figure out how to do finish and surface? Or some selection of 20 or 30 that I think are most useful like brushed aluminum and steel, matte brass, hammered polished copper, distressed dull silver, etc?
Good news! :) People want options when it comes to materials, especially since it seems even more people are allergic to the material room than the cloth room. I'd include as many presets as possible; as several people here have said already, 210 is not really a large number of materials for a material pack. Also, I second (third?) the suggestion of subfolders; it makes things a lot easier to keep track of. Of course, I sort my library myself so I can easily enough resort it if its not. Others may not do so, however, and seeing 210 items in one folder could be a little daunting.
Thread: I know what color gold is - finally | Forum: Poser - OFFICIAL
Quote - Over time - initially I just need to get this basic/essential shader done and out the door.
Any approximate ETA for this and the BBEye? I've been trying to remap a lot of my Gen4 eyes over to the free version, but often they don't look as good as I'd like. :(Â
Thread: WIP PR4 Skin Shader and BB Eyes | Forum: Poser - OFFICIAL
Any progress on the eye? I'm very eager for its release; I have a Mother's Day image I'm hoping to use it in... :)
Thread: WIP PR4 Skin Shader and BB Eyes | Forum: Poser - OFFICIAL
As one of the ones who PMed Bagginsbill about this, I'm very much so looking forward to this. :)
Thread: do you think it is too late to have a thread about what we would like in poser 9 | Forum: Poser - OFFICIAL
I'm sure most of these have been said before, but...
*I want SSS.
*Fix refractions, and while you're at it bring in caustics.
*I'd like a Poser-equivalent of AniMate/AniBlocks.
*I'm still in Poser 7 Pro, so 8/2010 may have fixed this, but DoF is unusable in P7 because of the render times it creates, refractions nearly so. Faster rendering would be helpful.
*Dynamic cloth needs some minor updating. Dynamic hair needs some major updating.
Thread: Finally! | Forum: Poser - OFFICIAL
Quote - Hi Zaarin,
I do have a couple of children just barely started. Cory and Darlene, I will need to update them to the latest mesh. I am not sure when I might be able to get to them. This figure I started 3 years ago, LOL. But you see I started as a complete new, didn't even know what a polygon was. So the learning of it all has taken me the most time.
The next figures should take much less time. Nice to see you.
cheers.
P.S. The female figure Antonia is odf's figure, he did most of the work. I did some rigging for her. And then many others here contributed to her making as well.
Ah, I saw the link in your signature and just assumed. :P Anyway, you're work looks very nice and I look forward to its completion; hopefully it gets enough merchant support to compete with the DAZ figures...or at the very least an XDresser license and some Lyrra Madril magnets.
I heavily work with kids in my artwork, so I'm glad to hear that you're working on that, too. Even if they don't completely displace K4 in my artwork, it's nice to have options, especially considering how narrow the options are with K4--especially the body. :/
Thread: Finally! | Forum: Poser - OFFICIAL
Looking very nice; I confess I'm intrigued. :) I see you've also done a female figure. Any chance that they'll have kids in the future? ;)
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Thread: I know what color gold is - finally | Forum: Poser - OFFICIAL