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237 comments found!
Thread: How to make a head morph affect some but not all parts of the head (and 2 other | Forum: Poser - OFFICIAL
I am using Blacksmith, but it is Faceshop that caused the problems. It messes up the ears and the back of the head, but I went ahead and used it at the time out of desperation to get the face right, and, as I said, everything I've done in all 3 programs is now baked in together. Looking for a way to apply it to just the face, not the ears and head.
Thread: How to make a head morph affect some but not all parts of the head (and 2 other | Forum: Poser - OFFICIAL
Thanks, what I was really asking is how to remove some information from a morph that is already created, so that I don't have to do it all over from scratch. Everything I've done is now baked in together, and some parts have gone wrong. I know there must be a way. Can't fix it with dials in Poser because the damage was done in another program. Can't undo it in that either. It took a long time to make. Need to know how to keep only the parts I want.
Thread: Face Putty | Forum: Poser - OFFICIAL
Thread: Face Putty | Forum: Poser - OFFICIAL
Phil, so you're saying to just shape the cage around the figure's face? I'm still just learning this stuff, I don't know my way around any 3d modelling applications yet. I have Blender, Hexagon, and Blacksmith3d. Which one of those is it easiest to do that in? I'm trying to learn all of this at the same time, and it frequently makes me feel like my brain is going to melt, so please have mercy and give easy to follow instructions for how to to shape that cage to the character's head in any one of those programs.
Is it possible to use the face putty on a character who has already been morphed? I noticed when I loaded it in Poser that it automatically resets the character. Is there a way around this? Like, if I am trying to do some reshaping on a head that I have already changed the features on.
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
Further research has revealed that the people who are making morphs for Daz Studio with Sculptris are all using Genesis, and that Sculptris doesn't work with the Generation 4 characters, so it looks like I will have to scrap my plan to make a morph for Michael 4 using Sculptris (which is disappointing, because the morph I made looked better than what I was able to do with anything else.)
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
I think I figured out how to export the head. Each body part opens to other ones, you just have to keep opening them and checking them off.
Does anyone know how to import it back into Daz as a head morph, and then how to find it, so that I can see if it works? (It doesn't just appear in Parameters like it does in Poser.)
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
Sorry.
Moriador, could you describe the problems you are having with Sculptris? You say you think your problems are "a bit different"; does that mean you don't have the problem I described?
Does anyone know how to export just the head from Daz Studio? (It's worth a try.)
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
It's too bad, I really liked using Sculptris, it was easy and fun. I still think there must be a way, because there are people who claim to have done it. Lots of people say they can use it with Daz. I've already decided I'm a Poser user instead of a Daz user. The reason I bought Poser in the first place was so that I wouldn't have to ever use the Daz software again. I briefly considered that I could try making the morph from Daz and then export it from there to Poser, but with the amount of work that's going to take I might as well learn to use Blender. Probably nobody will tell me how to export just the head (without the arms and legs) from Daz, and then import it back as a morph target, and then export it (just the head again) to Poser as a morph target. Probably they will tell me to read the manual. And it's probably 1500 pages long and doesn't even directly address that question.
See, I tried it last night. You go to "scene," and there are these eye icons that you turn off for everything except the head, with the character still checked. But there are no icons for the lower arms and legs, or the hands and feet. So if you uncheck everything except the head, and then export, it exports the head along with the lower half of the arms and legs. Needless to say, you can't use this as a head morph.
Even if there is no way to export just the head from Daz, it should be theoretically possible to open it in Blender and delete everything but the head. But since the answer is again probably "read the manual" and it's the length of an epic saga, that doesn't help me in the immediate future.
It isn't just the Daz figures that Sculptris has a problem with. I tried some original Poser characters too. Same effect.
I opened up the .obj files from before and after it was saved in Sculptris, and as I suspected, the one that was exported from Scultris is much shorter. I can't read the code, but I can see just from the number of lines in the file that Sculptris is removing information from it.
As for other softwares: I'm going to start getting trial versions to see what I get along with the best. What is an example of one that is fast to learn, makes some kind of intuitive sense, does what Sculptris does but you can actually use it as a morph target for Poser, and costs under $200? Blacksmith sounds promising if it was made with that in mind; maybe I'll start with that.
It would be an added bonus if it can do what Wrapit does. (That is, copy a morph from one mesh to another.)
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
So, am I supposed to connect the displacement channel to the diffuse color map?
Is the bump map actually doing any harm? I'm not trying to be argumentative, I'm just trying to understand.
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
"Ok, there are some tips and tricks but they usually bring more problems afterwards then they solve."
Ok, I'm listening...
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
Ok, I've finished reading those chapters in the manual. The part about nodes is still kind of mystifying, especially how to connect them to get what I want, but I'm trying to digest it.
My random question of the moment is:
Is the "grey map" (one of the nodes on the material settings for the hair that I posted above) supposed to be a bump map? I noticed it's connected to "bump." (Sorry if that's really obvious.)
I'm playing around with settings on the hair to see what happens. I finally succeeded in turning it yellow, but at the moment it's too yellow, so I'm working on making it more natural-looking.
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
Ok, thanks, that helped. I still don't get what the nodes do. Or even how to make my character have blonde hair. I looked for an in-depth tutorial on the material room, but I couldn't find a free one, and the ones within my price range were all for older versions, which I assume wouldn't really help.
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
What do those terms- specular value, specular color, etc.- mean? I noticed that one of the settings that was posted here had it set to black, and another had it on white, but what does it do? How do I make the HSV box appear? Why do I have all these other boxes? Like, I have this one called "grey map," what's that even for? I disconnected it from everything, because I'm trying to follow what you guys are doing. My character's hair is still not blonde. The "changeGamma" script just asks me to enter a value, but you guys said to enter a different value for the bump maps etc. than for the actual materials, what is this applying it to?
I appreciate all the attention that you guys are giving to this. I'm going to see if I can find a glossary or something that explains the terms, so that I can process it better.
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
I also tried it with various characters to make sure it's not just the figure I'm using. It's the same. I'm using Michael 4, but it doesn't make any difference.
I guess I'll give Blender another try.
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Thread: How to make a head morph affect some but not all parts of the head (and 2 other | Forum: Poser - OFFICIAL