3 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
DeeceyArt | 1 | 58 | ||
DeeceyArt | 1 | 161 | ||
DeeceyArt | 14 | 521 |
231 comments found!
I'm trying to figure out exactly how AI texture enhancement would work. Typically, you'd have (at least) diffuse, roughness, and normal for each texture map. Multiply that by, say, 5 material tiles (like in La Femme) and you have 15 textures to recalculate. And that is just for one character.
Once that is done, then you have the scene render, which would have to calculate all the light bounces for each item in the scene. And the number of bounces would have to be calculated for each light in the scene. And it wouldn't make sense to do a 4K render for a scene where you enhanced the textures by four times the amount, so render times would be increased, yes?
So, wouldn't that end up being much slower a process than just having AI do a post-process on a finished render to make it larger?
Thread: AI as part of the Poser platform? | Forum: Poser 13
I can see AI being used to beef up the older cloth, hair, and face room stuff. I almost wonder if AI can be used for what used to be called "universal poses." The only caveat with that is there are so many different bone hierarchies used in Poser figures (which was part of the reason "Universal Poses" didn't always work.)
Not to post a render from "the other software" to create an argument, but the new Face Transfer 2 for DS does use AI in part for generating the morph and texture. It does a pretty decent job. Here's an example of G9 using Face Transfer and some additional face morph tweaking. I think "key" here, though, is starting off with a base figure that is more generic than stylized. It only works with G9, which is basically a blank slate for both male and female characters.
I'd love to see Poser moving forward again to recapture and surpass the magic it had in its prime.
Thread: AI as part of the Poser platform? | Forum: Poser 13
@ssgbryan
I agree with you on the point you made about the intelligence or the lack there of in AI, but I can't draw the connection between the pin up artist and the rise of AI I use Poser since almost 20 years now, creating erotica most of the time. Since the rise of AI I have seen a lot of pictures done with it and it became clear pretty quickly that this pictures are boring and not very original. They all look the same. I do think AI is dangerous because it is a shortcut to circumvent all the hustling with building the skillset an artist needs to create stuff. The other thing is, in my opinion, that AI was trained by grifting material from the internet without asking for permission or even paying the creators of that material. And it is very much likely that this practice will continue if we use AI more often.
But thanks for sharing your thoughts on this topic.
Creating good art with either AI or Poser takes time and effort in learning how to make the best images. There is a sameness in Poser renders as well, due to the fact that you see so many renders that don't go beyond canned poses and "barely there" clothing.
I'd love to see more realistic skin textures, more realistic characters, more realistic clothing.
Thread: Full function Genitalia for La Femme 2 coming soon | Forum: La Femme 2
This isn't to debate the good vs evil of porn, but to state my opinion why the topic of accurate gens is somewhat "taboo"
Renderosity is a family-friendly site. Always has been. The Poser product is a family-friendly software application. Always has been. Poser is also sold to the educational market, where minors use it. That's why gens are "off" by default, and the default textures are "non-gen-ified." Characters that do have gens are given that as an option, not as a default. And in most cases, the gens are probably not as detailed as those who create adult-oriented content would like.
I have no problem with people who create adult-oriented content. Full disclosure, I don't do nudes that often, but if I do they are more "artistic" than "here it is". However, if I was a parent with under-age children that want to learn how to use Poser, I don't think I'd be comfortable with the prospect of them seeing explicit renders and discussions about things that are probably better covered at 'otica, where there is an age limit on joining.
I'm not trying to create a rant, just explaining a side of the issue that is often not considered.
Thread: Poser 13 feature dev & improvement wishlist from Content Developers (ONLY) | Forum: Poser - OFFICIAL
If I might make a suggestion ...
Posting feature requests in a forum thread inevitably will result in responses that go beyond feature requests (thread drift, multiple requests in a single post, debates, and so on). With the Poser development team being small and their workload and other priorities being high, the odds of them having time to sift through forum posts is small.
The beta testing area does have a category for feature requests and enhancements, and it would be easier for devs to track and monitor there. Just add one feature per report.
Thread: Don't forget to vote for some spooktastic entries! 👻 | Forum: Contest Announcements
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
Yeah I wasn't aware of that. Why start a forum for La Femme 2 if it only allows posting to two posts? It doesn't make sense.
Thread: LA Femme 2 NOW AVAILABLE | Forum: La Femme 2
If I might make a suggestion to those who are creating freestuff and marketplace stuff ... they would be a lot more noticeable and easier to find if you make separate threads for them instead of lumping them all in this thread, which is a mixture of stuff. There are only two threads in this forum so far, need more! LOL
Thread: Poser feature dev & improvement wishlist | Forum: Poser - OFFICIAL
Poser File Editor has a Create Chain Control command in the Tool menu that MAY serve the same functions as Easy Pose (never tried it)
And Ken1171 has a Chain Control script for Poser 12 and later
Thread: Poser feature dev & improvement wishlist | Forum: Poser - OFFICIAL
Python 2.7 was used in Poser 11. Python org AND its python developers ended support for this release of python on 1 Jan 2020. This is the reason that later versions of Poser began to use Python 3.
Ken1171 has written many python scripts that work in Poser 13. He would be the most likely person to contact to request some of the python functions you most need for Poser 13 and later.
Thread: Looking for name of V4 outfit with strap-up (ribbons) high-heeled pumps | Forum: MarketPlace Customers
You might still have the order in your Rendo purchase history if you purchased it at the marketplace
Thread: A suggestion, if I may? The Library is littered with double's.... | Forum: Poser 13
>>> Well if I make content then naturally I keep the Standard poser method avoiding to confuse customers
Renderosity requires standard Poser library folders both for free stuff and commercial products.
Thread: Vascularity for Poser 13? | Forum: Poser 13
So what you are suggesting is that people reorganize 20+ years worth of content purchases to do things your way.
I'm out of this one folks. Hard to make suggestions to someone that doesn't listen.
Thread: Vascularity for Poser 13? | Forum: Poser 13
Thread: Vascularity for Poser 13? | Forum: Poser 13
I think you are only confusing yourself by trying to shoehorn current library file formats and standards into poses created with legacy content creation utilities.
First of all, material files are NOT "MAT Poses." They are library-specific files that store material setting information.
The other part of your problem is that you are using OLDER TOOLS to create binary morphs and injection/remove files. Bear in mind that some of these tools were created years ago, and as good as they were back then (and yes, I am indeed a Dimension 3D fan), they are not aware of newer file formats and parameters. In the case of Dimension 3D tools, I'm certain that they do a syntax check before saving the files, which explains why some settings are changed during saving.
In addition, the Pose category has become a catch all for all sorts of different files, and it's gotten so unruly to keep track of what is what. There are character poses (which the library category was originally created for). Then you have morph injection and remove poses. And then there are material poses. Looking at my V4 runtime, the Pose category goes on forever, and because of the naming it's like hunting for needles in a haystack to figure out which type of pose it is.
Old habits die hard. I know. But you might be making things more difficult for yourself, and for users, by trying to do things "the old way."
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: AI as part of the Poser platform? | Forum: Poser 13