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259 comments found!
Quote -
Just a question about your wireframes: Your basic wall has 3 polygons. How does it render with "smooth polygons" enabled? To switch that off for the entire scene is inadvisable if you have other, organic models in the scene ;)
Hello,
that should not hurt as long as the vertices are not welded.
In blender you can assign an "EdgeSplit" modifier to objects. That prevents smoothing
sharp edges. If you export with or without does not change the number of facets,
just the number of vertices and edges.
Best regards,
Michael
Thread: Hardware shading | Forum: Poser - OFFICIAL
Hello,
for really flexible hardware shading, you need 8xxx or better (shader model 4). Then you can launch CUDA programs on your graphics card. If you look at the latest NVIDIA demos (human head), it's quite impressive. The next generation GPUs (Fermi) will be very interesting, because they can do
double precision arithmetic as well very fast, so wait until next year before upgrading ;-) .
Best regards,
Michael
Thread: Procedural Geometry - Some WIPs | Forum: Poser - OFFICIAL
Hello,
having enough mat zones would be great! I'm always a bit annoyed with commerical models,
they often use a single material for walls, ceiling, floor, and lots of extra detail.
Sure that can be worked around with a blend node, but it is just much more complex
to exchange all channels of a material, for example to try only a new wall texture.
With the UV scale, I think there is no standard. It would be great to have a unified scale
for UVs (1 foot, 1 meter, whatever), but often it depends on the size of the model.
UV values > 1 are not established and some programs may not work with them.
A PM:UVscale node could be of big benefit here.
Best regards,
Michael
Thread: Procedural Geometry - Some WIPs | Forum: Poser - OFFICIAL
Hi,
I bet this will be the companion to matmatic! Great for buildings, I would love to use these scripts.
For blender, there are also some python scripts out there, recently I found one to make cogwheels:
http://www.swineworld.org/blender/gears/
These might be interesting for reference.
Best regards,
Michael
Thread: A morph for piercings? | Forum: Poser - OFFICIAL
Hi,
the mesh may have not enough resolution for piercing holes, maybe a displacement map
would do.
Best regards,
Michael
Thread: Alternative to TC2? | Forum: Poser - OFFICIAL
Hi,
IMHO, it's dead anyway. Several months, the G2 females were listed as "in development"
(one year actually according to a post on 3DU's forum), and now it's back to rank 20
on the "to be done" ranking list, which, reading another post, will not even be respected at all.
("The plugin voting page was merely to give us an idea of demand. ")
Seems they have discarded the G2 plugin and are working on Skye support now.
(/sarcasm on) Great idea, we all need high res V4 textures on a toon! (/sarcasm off)
Personally I have given up the hope that any usable plugin will be available soon.
Best regards,
Michael
Thread: Is it possible to look through walls? | Forum: Poser - OFFICIAL
Thanks a lot for your help!
Best regards,
Michael
Thread: Is it possible to look through walls? | Forum: Poser - OFFICIAL
I made an object from 2 cubes with single sided faces.
The outer cube's normals point inside, the inner cube's normals outside.
In preview, I see exactly what I expect, but in render mode, all faces become
double sided and I cann see the outside only. "Normals forward" in the materials setting is unchecked.
Best regards,
Michael
Thread: Blender 2.5 SVN 23285 | Forum: Blender
Hi,
good news! Thanks for the heads-up, time to test the new blender!
Best regards,
Michael
Thread: Is it just me? Or is everyone hungry for the SR1 for Poser 8 | Forum: Poser - OFFICIAL
Hi,
yes, waiting for SR1. I have a few crashes with P8 (not as many as with the initial P7, but significantly more than with P7 current SR, and always when I have not saved a long time),
no problems with the library (except occasional crashes when refreshing the library), but the
main issue is IDL.
Especially because BB has said that IDL will change in SR1, I do not want to waste time with the old one and then restarting.
I don't think it will take too long, because it is in testing already. I prefer a stable SR1 to a quick release with more bugs left in it.
Currently I'm working with P7 / PPro again.
Best regards,
Michael
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
uuuuhhh, metal... Looks cool, but is kinda dangerous as far as I remember...
Best regards,
Michael
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
Really nice morphs!
The ones I showed earlier are now at sharecg. You can download them here:
http://www.sharecg.com/v/37070/Poser/Antonia-114-Head-morphs
Best regards,
Michael
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
These are my current morph target names:
Best regards,
Michael
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
I will upload it to sharecg, the .zip.txt does not work due to size (2 MB) because it's composed of separate individual dials.
Best regards,
Michael
Thread: Antonia - Opinions? | Forum: Poser - OFFICIAL
This setup would need to be used for all channels of the towcap, and an inverted one for the body.
Best regards,
Michael
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Thread: Procedural Geometry - Some WIPs | Forum: Poser - OFFICIAL