33 threads found!
Thread | Author | Replies | Views | Last Reply |
---|---|---|---|---|
cspear | 5 | 149 | ||
cspear | 34 | 1227 | ||
cspear | 10 | 377 | ||
cspear | 18 | 651 | ||
cspear | 259 | 10592 | ||
cspear | 22 | 753 | ||
cspear | 1 | 132 | ||
cspear | 1 | 101 | ||
cspear | 5 | 220 | ||
|
cspear | 60 | 4116 | |
cspear | 3 | 304 | ||
cspear | 9 | 496 | ||
cspear | 39 | 1658 | ||
cspear | 8 | 293 | ||
cspear | 7 | 221 |
1,147 comments found!
Don't install PoserPro on the 'slave' machines, they only need Queue Manager. The assets required to produce the render are fed to the remote PCs by the copy of QM on your master PC - so for large complex scenes this can take a while.
Note that single frame renders don't get carved up and shared around, though you can configure QM on your master PC to send your renders to the slaves (Queue > deactivate 'Process Jobs Locally' and activate 'Send Jobs to Network'. On the remote PCs make sure that 'Accept jobs from Network' is active).
You should install the version of QM that corresponds to your version of PoserPro. If you've recently upgraded to SR3, you need to completely uninstall the previous version of QM from your remote PCs, and - to be on the safe side - delete the application's folder too, before installing the most recent version. And don't forget that the serial number for QM on remote machines is not the same as your main PoserPro SN.
Before you do all of that, make sure your PCs can all see each other on your network and resolve any problems with that first - mainly so you don't blame Poser or Queue Manager if things don't work.
Â
EDIT: wow, it took me forever to type all that - I see others have pointed you in the right direction.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: Saving and restoring light sets | Forum: Poser - OFFICIAL
As above, but note that by default the positions of the lights are saved (and loaded) relative to the 'Universe'. You can do things to change that behaviour.Â
Â
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: Bagginsbill's Sketchbook | Forum: Poser - OFFICIAL
Here's a site that will show if your browser supports color management.
There's a lot to be said about color management in a CGI workflow, but BB's sketchbook isn't the place.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: Bagginsbill's Sketchbook | Forum: Poser - OFFICIAL
BB, it's a shame you're not in the UK: there's  a Stephen Fry program on Radio 4 tomorrow morning about the language of colour.
Maybe you can get it on iPlayer?
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: SR3 is ready... | Forum: Poser - OFFICIAL
Quote - That's cool. I'm glad those of you with the latest toy are getting an update. For those of us still working with, say, Poser 7 how do we find out if OURS is the most current version? For some reason my P7 has no Materials tab where the other general file tabs are located on the right side of the screen.
IIRC, the materials tab only shows up when you're in the materials room in Poser 7.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: SR3 is ready... | Forum: Poser - OFFICIAL
Quote - So, its a content issue and not a Poser issue. :-)
Sort of; DAZ made the Gen 4 characters some time ago and until today Poser couldn't accommodate the type of scaling they used. I can't imagine DAZ are going to rework those and offer updates, at least not for free (but who knows?), so we'll have to do it ourselves.
It's really not difficult though.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: SR3 is ready... | Forum: Poser - OFFICIAL
But this is now fixable. Use SnarlyGribbly's scene fixer script, the 'dials' option, reveal XYZ scale dials for all body parts.
Check the scale on Freak's collar (114%) and now apply that to the shoulder.Â
Hey presto - sorted!
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: SR3 is ready... | Forum: Poser - OFFICIAL
Quote - Can somebody do me a little favour and post the build number of SR3?
I've been caught out before with the released build number not matching my beta version ...
Mine (PP2012) says 9.0.3.22472
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: SR3 is ready... | Forum: Poser - OFFICIAL
Quote - Ok I'm starting to get honked off, the product is registered, I'm signed in, I've given the serial number and it STILL wants my personal information. NO. They have it already.
They've just reworked their entire website, which may explain it.
I was surprised that I wasn't asked to log in - weren't you? - and since they have this data already, I can't see the harm in supplying it again.
It's slightly odd and a bit annoying, but it hasn't ruined my day.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: for those who ask themselves why use GC | Forum: Poser - OFFICIAL
Your texture maps are encoded with a gamma of 2.2. Poser's 'Gamma Correction' actually anti-gamma corrects to get them into a linear state, hence the term 'linear workflow', which is what happens up to the point when you hit the Render button.
What happens next has nothing to do with your workflow, linear or otherwise.
When Poser saves your final render, the image file is encoded with a 2.2 gamma (as it would be from any application saving an image).
The exceptions are if you save in .HDR or .EXR formats which are 32-bits per colour per channel and have a linear response curve (i.e. have a gamma of 1.0).
So, don't mess about with GC settings based on how you're going to save the render, they have nothing to do with each other.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: still a problem with the lighting | Forum: Poser - OFFICIAL
Ah, yes, Subject Brightness Range (SBR) is one of the things we had to account for in Ye Olden Dayes (actually still relevant in this digital age) - a spot meter and Ansell Adams' zone system were the tools we used to determine that, and what was required to get the best fit into the film's dynamic range.
Lots of exposure / development / printing techniques available if shooting black and white, but for colour transparencies, supplemental lighting was the only real option. If that wasn't possible, Â the mantra was to expose for the brightest significant highlight and let the shadows take care of themselves (which usually meant allowing them to clog up).
In Poser and other 3D apps we have full control of the lighting, so you'd think it would be easy to get it right.
There's an interesting debate to be had here about why 'physically accurate' light modelling doesn't always produce what we expect to see: and more interesting still is what drives those expectations.
Â
EDIT: Roy G, I suspect the render was done with 'draft quality' settings (for a quick preview) rather than 'final' quality, which would greatly reduce the artifacts.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: still a problem with the lighting | Forum: Poser - OFFICIAL
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: still a problem with the lighting | Forum: Poser - OFFICIAL
xpdev, I'd say your lighting is probably physically accurate. But you don't want that, so you need to think more in terms of lighting the interior the way you would for a photo shoot or as if it were a film set.
How you do that is part of the creative endeavour: you could try putting a big reflector in the room to bounce 'sunlight' back into the scene; or add some spotlights; or 'overexpose' by cranking the sunlight up to something crazy like 400% (which will burn out highlights outside the room - physically accurate).
Don't forget, photo-realism and physical accuracy are not the same thing. So you could experiment with GC values: see what happens if you raise GC to 5.0!
EDIT: cross-posted with Snarly: we're saying essentially the same thing and since I also used be a pro photographer you should assume that we know what we're talking about.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: She Moves As Silent As The Breeze... | Forum: Poser - OFFICIAL
Sorry for being a spelling nazi, but it should be wreaks havoc; reek = to smell strongly.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Thread: Speaking of Poser Native Figures, SIGGRAPH News... | Forum: Poser - OFFICIAL
Quote - where will we be able to buy reality 3?
I think the fact that Reality 2 is sold through the store here is a big clue... !
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Thread: Network renders | Forum: Poser - OFFICIAL