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2,150 comments found!
Cool, didn't know about the #'s being hot keys... But I'd like to mention that when I create some boolean objects for later use, that I like keeping my initial object at the world center. It makes positioning things relative to each other easier, especially when symmetry is needed. So whatever you have on one side is positioned using the negative value for the other side (when using absolute positioning - that little "A" box floating near the selected item. This comes in handy if you're trying to get things to mesh perfectly.) Also don't forget that some things sometimes still don't look right until you use the Flip command on the scaling pulldown menu.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Thread: WI farm - WIP | Forum: Bryce
Speaking of it being a WI farm... Where are the cows? America's dairyland for crying out loud... ;) (Just kidding, by the way.) Anyhow, it's looking good. Perhaps some fences, one of those alphabet road signs (provided that you had a roadside view of the place), and the usual row of distant trees... And heeding the comment on camera positioning. Eventually, it'll need some material textures. Give it some slight rust and corrugated steel look on the silos, etc. Also I'm liking the sky, a good rendition of what I've seen on an occasional afternoon trek across State Line Rd. to Kenosha. L8R!
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Thread: Creating Topicalgraphical Maps - er ... help? | Forum: Bryce
A comment on the WIP (post 14), rivers look a bit canyon like (dunno if that's intentional or not, but if not...) Perhaps copying the terrain and scaling the hight lower by a tad, and making it out of a water material... Well, this would work provided that the rivers were added to the first terrain after the copy was made... Heh... I dunno if it makes sense, but that's how I look at it. Now the only other thing missing is few wispy clouds here and there for additional scale reference... L8R!
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Thread: Create 3D Model from 2D Bitmap - How? | Forum: Bryce
One thing I'd like to mention, since I'm a newb to this group and haven't seen it mentioned yet... If you clip something from the top in terrain/lattice editor, remember to check the "render as solid" in the pulldown menu under the working area. It'll help you from getting what I call the "cookie cutter" effect. (So called because the resulting object is an outline of what you're trying to make, and thus resembles a cookie cutter.) I know that it annoyed me for a good while to I figured that one out. LOL. L8R!
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Thread: .obj imports in Bryce | Forum: Bryce
I've played with this as well, since I'm kinda new to using Poser with Bryce myself. Seems to be that the default ambient channel for the imported Poser object is set to black. By changing it to the same as the texture's and dragging the ambience slider up, that should help. Other than that, you could try ctrl-selecting different components of the imported object group and applying and adjusting materials in the same manner as you'd normally do in Bryce. Sometimes this is the way to go, especcially when it effects the color of things like the eye where you want to change the specular and reflectivity channels as well. Also, I second the use of fill-in lighting on Poser characters if the shadows or ambient lighting still doesn't seem right.
L8R!
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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Thread: Question - Object Placement | Forum: Bryce