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237 comments found!
The figure was in his zero pose, I did have head morphs applied, I figured it was good to get it as close to what I wanted as I could and then touch it up. But I also tried it with a completely zeroed figure and it didn't make any difference. When I export I'm sending just the head, and I'm checking "as morph target" and "include body part names..." and nothing else.
As I said, Sculptris is even erasing the morphs that were already on the head when I sent it. It sends back the default zeroed head. Does it do that with any other software that people try to use it with, or just with Poser?
I don't want to learn Blender right now. I want to learn it later. I'm trying to learn Poser right now, and that by itself is overloading my brain. Sculptris seemed like a good idea because it's very simple. I can't afford Zbrush unless I stop paying rent or something. This stuff is just a hobby for me and I don't anticipate that it will ever make me any money so I can't really pretend that it's an investment.
I tried going into the Sculpt mode in Blender, and I couldn't even figure out how to zoom in so that it was big enough to see, and I get tired of asking infinite stupid questions on forums, and I'm sure I would have many others, and I know there is a manual, and videos, but all I'm trying to do is make some imaginary people's heads look the way I want, for my own artistic satisfaction, and although I am kind of obsessed with that quest, I have no ambition to become a 3D modeller, so it seems like overkill. I mean, I'll do what it takes, but it's already turning out to be a very indirect route to what I'm actually trying to accomplish, I don't even have a background in computers, I guess all this stuff that I'm having to quickly stuff into my brain will be useful for other things, but it was my desire to make some characters that led me to start learning all this software, instead of the other way around. Sorry for the rant, but I think I'm going to have to take a break and do something simple for a while.
Is Hexagon fairly intuitive? I noticed it doesn't cost very much.
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
I just figured out that these heads that I'm importing from sculptris don't even contain the morphs. The faces that appear at strange places are the default face of the character, with no morphs, even though the one I exported from Poser was already morphed. It seems to be stripping information from them.
The last thing I tried, inspired by Netherworks's advice, was to set my already morphed in Poser head to -1 and spawn a morph target from it (since it already contains changes I wanted to make anyway) and then load the Sculptris morph, set the Sculptris morph to 1, and the morph spawned from the negative morph to -1. When I tested this in Poser before running it through Sculptris, it behaved as expected. The ones I am exporting from Sculptris are not morphed. they are plain default heads.
Has nobody else ever had this problem with Sculptris? I did a web search and found no mention of it.
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
I'm not a programmer, but if the problem is that Sculptris is changing the Y-coordinate, then it seems like the solution would be to open up the file and change it back. I assume that the original file that I exported will reveal the original Y value. But if I attempt this on my own without guidance from a programmer, I will probably break it, because the code won't mean anything to me. Any advice?
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
That's actually a brilliant idea. Unfortunately it didn't really work so well in practice. It still came out very weird-looking, it didn't balance out perfectly so I had to manually adjust it and I never could get the head to line up properly with the eyes, and I think mixing in the base head cancelled out the morph.
I tried doing the whole body, just to see if it would work, but it told me it had the wrong number of vertices, even though it never said that for the head, and I didn't change anything or resize.
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
Nancy: The textures are from commercial products. The bump and displacement maps came with them. I think they were activated by default. Why, should I not have them?
Latex: I put part of the hair on the settings you posted, and it still isn't blonde. Now it isn't even blonde in the preview anymore.
I added my altered textures in the material room because I still haven't figured out how to save them to the material folder in my library. I saved them alongside the ones that they are based on (from the other application, not from within Poser) but they still don't exist in those folders when I open them from Poser. Does it make a difference in how the textures are applied if I apply them directly from the folder instead of importing them in the material room? What is the proper way to add new textures to the folder?
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
I have changed the skin a couple of times. This seems to be the most recent skin I put on him.
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
When I first applied this hair, I was having trouble with the scalp. It was showing through the rest of the hair, and it looked bad. So I made it transparent. It's the only thing that I intentionally changed any settings on.
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
Thread: Beginner tips on rendering? | Forum: Poser - OFFICIAL
Right now the only thing in my scene is a naked man, so the only materials to consider are hair and skin.
The first tab is the hair, and the second is the Scalp (which shows up as a different color than the rest of the hair, for some reason.)
The third is the skin on the face. There is nothing specifically wrong with the skin, I just wish it looked better than it does. More like skin. It's also too pale.
Thank you, everyone, for your time.
Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL
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Thread: Importing morphs from Sculptris | Forum: Poser - OFFICIAL