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3,574 comments found!
Here's what I do: Turn on IK Place the feet and hands where I want them Turn off IK Untwist each limb, working my way down. (If I place the right foot, I'll then smooth out the butt, the thigh, then the shin.) I'm sure other people have other work-flows, but this works for me. Hope it helps, Cres
Thread: DAZ Clothes Converter | Forum: Poser - OFFICIAL
Try redownloading it. The purchase date doesn't change, even if there is an update. I do have version 1.1 - I got it thru Rendie when it first came out and I redownloaded it after the announcement. The newer one is about 5MB bigger than the old one.
Thread: DAZ Clothes Converter | Forum: Poser - OFFICIAL
We keep cross-posting. :)
Yes, it does work. I did a really quick and dirty and it did work, although I should have selected a different donor .cr2 file because the joint parameters are slightly off. A part of the sleeve stayed in place when I moved M2 around. (That's my fault, not the program. Unless you say it messed up because it listened to me.) ;-)
The hardest part will be aligning the sleeves. (I'd post my quick conversion but I don't have time to properly align the sleeves right now.) The shoulder area is different so the sleeves are tricky. Very small amounts of Rotate on the Z axis going down the sleeve should do it. (I.e. select the entire sleeve, do a tiny rotate, deselect the sleeve. Select most of the sleeve, do another tiny rotate, deselect again. It keeps the sleeve more even than one obvious rotate at one juncture.)
One thing that I've found is sometimes when you conform the clothing in Poser, it does shift slightly. I'd suggest not going onto a different clothing item until you're sure you're happy with the current one. I've had a few cases where I had to go back and do a little more tweaking, and it's much easier to do if the project is still open.
Cheers!
Thread: DAZ Clothes Converter | Forum: Poser - OFFICIAL
Suggestion 1: Watch the video tutorial.
Suggestion 2: Play with it for a bit, saving items that you don't care about just so you get a feel for the program.
Here's a quick, hopefully not-too technical version of the process:
Load the clothing item by selecting the .cr2 file. (That's the file you see when you go to the library in order to load the figure in Poser.)
Load the character it currently fits.
Load the character you want it to fit.
Click on Autoscale and the program will guestimate how the clothing should align and scale. I've had items that perfectly fit in place. I've had items that I reloaded because I didn't like the autoscale's guess. Usually it gives you a good start on the process.
After that, you select the clothing item (right click, select all) and move and scale it around so it roughly fits the character. You can turn the original figure transparent or the clothing item transparent for better visibility.
The last part is tweaking. You can select polygons or points and move those around. There are a few different selection tools you can use to get the parts you want. (In my opinion, it takes a little experimenting to see when polygons work better vs. points.) You also have the "soft select" option which is like a Poser magnet, but far easier to use. You center the magnet on a polygon or point and move it in a direction. Imagine having a sheet of taffy. Pinch a bit of it and pull. That's soft selection. You can increase the radius of the taffy pull so more of the model is affected.)
When you're done, you save the clothing item. You can select what to call the item's .cr2 file, what to label the new .obj file, and what clothing item to swipe the new .cr2 from. If you take the M3 casual pants, for example, and convert them for use on V3 Male, you might want to use the .cr2 file from the pants in the tunic pack since the tunic pants would move in similar ways to the newly converted casual pants.
One thing that I appreciate is that you can adjust how sensitive the program is to your mouse movements. I'm not very dexterious, so I set the defaults low so it takes a lot of movement to get much change in movement or scaling. It's much easier for me that way.
There is a video tutorial included, though being an impatient geek, I skipped it. I've heard some good comments about it, though.
Cheers!
Thread: DAZ Clothes Converter | Forum: Poser - OFFICIAL
M3 to V3 works just fine. In fact, there are several outfits for M3 that I've converted over for V3 already. Version 1.1 is supposed to allow you to convert to a morphed figure, such as V3 with male morphs, but I haven't tried that part out yet. The program often takes a bit of work to get good results, but I'm happy with it. I've had some items fit with one click, others take over an hour. [I'm also picky and tend to do things the hard way.] I'd guess about 20-30 minutes per item for a very good fit on average. Hope this helps, Cres
Thread: Daz's product renders as free clip art at ScreamDesign | Forum: Poser - OFFICIAL
Minor update: I've also talked with some of the DAZ Admins and they are on this as well to get this resolved as fast as possible.
Thread: Daz's product renders as free clip art at ScreamDesign | Forum: Poser - OFFICIAL
Condensing type and fixing typos. Stormrage, relax I am just discussing. -------------------------------- Okay I just read the text at the link. What are they thinking? What about popups of patterns and textures like Moyra's webjewels? or logos and symbols artists use for their signature on images? People from the web are not going to have any idea what "Daz Original" means. They are just going to think they can use everything. I suppose this could be harmless but it seems very poorly though out. There aren't even any restrictions listed. I wish I never sold my Egyptian Stuff. ***** We definitely understand the concern. We sent e-mails hours ago asking DAZ to please clarify what was meant in the newsletter precisely because of concerns you listed and others as well. Because DAZ doesn't open until Monday, we have to sit back and wait until they are available to get this resolved. Thanks for everyone's patience, Cres
Thread: DAZ SledMaster | Forum: Poser - OFFICIAL
I don't see a pair of pants in the Figures: M3 Morphing Clothing folder that has the Sled Master logo on it. The only "pants" that I see are in the Pose folder and they are applied directly to M3. They color the legs and apply a morph to they look like pants. Hope this helps, Cres
Thread: Anton's Maximus cancelled...................................................... | Forum: MarketPlace Showcase
Anton, please tell me where I'm wrong and I'll be glad to fix my mistake(s). Thanks, Cres
Thread: Anton's Maximus cancelled...................................................... | Forum: MarketPlace Showcase
The thread that I think everyone is referring to is pretty long, so here's a very quick recap: Basically, Brian Brandenburg said that yes, developers outside of DAZ are going to be able to work with the D|S structure. There are no plans to shut everyone out of D|S if they don't broker with DAZ. Further in the thread, rbtwhiz said that, yes, DAZ will have a head start with any content for D|S since DAZ is creating D|S and its tools. It's kinda hard not to have a head start on making content for the program if you're the ones creating the program to begin with. Look at it this way, when Ford comes out with a new car, it can come out with "after market" items such as dashboard covers more quickly than other manufacturers because they've been working with the car since conception. That doesn't mean that no other company can make dashboard covers that fit the new Ford car. There will simply be a delay for third party manufacturers because they have to wait for the car to come out before they can get all the specs, fit the covers, make the promos featuring the new cover on the new car, etc. (BTW: that analogy is mine so if it's awkward, please yell at me, not Brian or rbtwhiz.) ;-) Hope this helps, Cres
Thread: New Public Release of DAZ Studio - 3/19/04 | Forum: DAZ|Studio
There was a limited time last month when everyone was an honorary PClub member and could dowload the Alpha version of D|S. (PClub members got an extra month of membership for free.) There should be more information shortly on D|S. Cheers!
Thread: New Public Release of DAZ Studio - 3/19/04 | Forum: DAZ|Studio
I didn't realize that forum was PClub only. I don't have all the info on the latest D|S release so if the (expected) announcement later today doesn't say, I'll go ask around. Cheers!
Thread: New Public Release of DAZ Studio - 3/19/04 | Forum: DAZ|Studio
Attached Link: http://forum.daz3d.com/viewtopic.php?t=3422
D|S had a last bug to squash so it's going to be released tomorrow. The announcement is in the D|S Feedback Forum. (I'm not sure why it ended up there.) Sorry the post was hard to find!Thread: Fully functional combat/transport/whatever shuttle I'm working on.. | Forum: MarketPlace Showcase
Thread: P5 SR4 : Fantastic BUT a small Python script problem... | Forum: Poser - OFFICIAL
Odd - it still works properly for me with SR4. Reset Lights is one of the scripts I'm utterly dependant on for my sanity with P5 and its light glitches! Light Panel2 I use for a lot of things, but I love the 1 click and all lights go away.
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Thread: Learn to Pose... maybe I am too stupid??? Wrong approach? | Forum: Poser - OFFICIAL