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26 comments found!
I think I finally got it. It's still hard though. I had to go in and find which frame looked the most like the first one to create a believeable loop. But thanks to everyone for all the help. Akril
Thread: Rotating water around the Y axis | Forum: Bryce
I thought I already posted this message. I'll try again. I tried doing what you said, I changed the material to "Object Top" (which really messed up the appearance of the water), moved the material along the X axis using three keyframes (-90 units, 0 units, 90 units), and when I rendered it, the water stood still for a moment, then moved erratically along an axis which was definately not the one I wanted it to move along. Needless to say, it STILL isn't working. I hope there's a way to solve this problem, because it doesn't look like there is. Akril
Thread: Rotating water around the Y axis | Forum: Bryce
My mistake... I thought my problem was solved, but after about a half a day of rendering, I saw that this method didn't work. I've changed the object to a square and I've changed the water so that it rotates around the X axis instead, it looks better that way, and it flows fine for the first few frames but them accelerates dramatically and practically goes haywire before slowing to a halt and preceding to flow in the opposite direction. Needless to say, it STILL isn't working. I really, really hope there's an answer to this problem. Thanks in advance, Akril
Thread: Rotating water around the Y axis | Forum: Bryce
I finally got it. Thanks a lot, everyone. My only problem now is the long, long time it takes to render the animation, since I want the stream to be flowing slllooowlllyyyy... Akril
Thread: Image "jumping" when moving animation slider | Forum: Bryce
I couldn't really find the answer to my question. Also, I'm using Bryce 4, not 5 (I don't know if that makes a difference). I've tried deleting all the keyframes, but that doesn't help. Akril
Thread: Rotating water around the Y axis | Forum: Bryce
I checked "Auto Key", and managed to get over one obstacle. When I played back the animation, the material rotated normally until 180 degrees. That's when X and Y jumped to -180. I tried re-entering the values, but then the numbers began going crazy and the water began going sideways instead of around, as far as I could see. This is the same in both object space and world space. Akril
Thread: Rotating water around the Y axis | Forum: Bryce
The trouble is, the stream's at an angle, and I've tried making it flow that way, but I can't get it to cycle. Making it go aorund the Y axis is the only way to make it look realistic. And I may be using this technique in some other images if I can ever get it to work.
Thread: Rotating water around the Y axis | Forum: Bryce
Thread: Rotating water around the Y axis | Forum: Bryce
I tried doing what you said, I ignored the jumping numbers, and when I finally had them all entered in, I looked at all the keyframes, and they had all jumped to -0 on the Y axis. I'm afraid it didn't work. Also, this texture that looks fine in world space but terrible in world space, so I really don't know what to do. Akril
Thread: Rotating water around the Y axis | Forum: Bryce
I am using the materials lab, and I've tried everything that's been suggested. I've checked "Object Space" instead of "World Space", I have all the things checked under the triangle icon that you have, I've tried using just three keyframes after deleting all my previous attempts, after I check the second one, the X and Z axes jump to -180 and the Y jumps to 0, and I don't really know what "offset" is. I've STILL got the same problem. Does the fact that this material is a water plane have something to do with it? Akril
Thread: Rotating water around the Y axis | Forum: Bryce
Bikermouse: I looked under the topic you said to, and followed the steps. I tried rotating it in thirds, but the same thing happened. when I set the second keyframe to 120, the X and Z axes jumped to -180 and the Y axis jumped to 80, and both keyframes were that way. No change. johnpenn: Yes, I did set the first keyframe. Sometimes I clicked multiple times just to be sure. EricofSD: I've been doing that, I guess I didn't make that clear in my post. I've been asking it so many times. sanvito: I tried what you suggested, and it didn't work. I'm really starting to lose hope here. I appreciate you helping me, but I'm afraid I need even more help. I'm afraid I may have run into a bug or something. Akril
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Thread: Rotating water around the Y axis | Forum: Bryce