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82 comments found!
Thread: Question about Caustics & Water Effects (Product Image WIP) | Forum: Bryce
Thread: Update on Product Illustration (Thanks for the help!) | Forum: Bryce
Didn't use multiple renderings (multi-pass rendering) this time and there is not post work.
Thread: Update on Product Illustration (Thanks for the help!) | Forum: Bryce
Pauljs75, Oh... It just so happens that one of the illustrations I had to complete did depict an "Ooops situation" in which a forlift punctured and knocked over some drums in a factory storage facility. :) Erlik and danamo, Thanks for the encouragement.
Thread: I didn't say it before.. I think I should | Forum: Bryce
Thread: A small miracle: Real 3D printer! | Forum: Bryce
Ooops... Sorry Twisted Symmetry. I missed the fact that you already listed a link to 3DArttoPart.com.
Thread: A small miracle: Real 3D printer! | Forum: Bryce
You guys should definitely check out the following links. :)
toybuilders.com
3darttopart.com
bnt4cncrp.com
It's too late... Some in the Poser community have already heard about 3D printing and even used it.
Some of the most popular methods of 3D printing are... Stereolithography (SLA), Selective Laser Sintering (SLS), Layer Object Manufacturing (LOM), Fused Deposition Modeling (FDM), and 3 Dimensional Printing (3DP).
Stereolithography is the most common method for using lasers to solidify a part out of a liquid bath.
Here's a link to another 3D printer for you if you have 23k.
dimensionprinting.com
Thread: (Let's try this again)...AgentSmith's PC back up and running!! | Forum: Bryce
Welcome back. I can definitely empathize after having my main hard drive fail just a few months ago and having to go through the replacements, backups, reinstalls, and computer withdrawl.
Thread: Question about Caustics & Water Effects (Product Image WIP) | Forum: Bryce
Erlik, It's supposed to be water with mud and what could be green anti-freeze mixed in. In the large render (much too large to post) its possible to see the mud/silt layer in the water, but it gets lost in the compressed and smaller jpg. There isn't supposed to be any oil in the image other then the random dark stains on the concrete and asphalt. (Oil isn't usually green is it? I've never seen green oil myself.) When you first refered to the green water as oil I think this is what confused me since I don't see it as being oil in any way shape or form. Everyone sees things a little different. That's part of the reason for me seeking feed-back on the image. ;) ...get some other view points. ysvry, That's an idea... I'll have to try lighting the storm drain pipe that way in a test image.
Thread: Question about Caustics & Water Effects (Product Image WIP) | Forum: Bryce
Ohhh... shadowdragonlord, Thanks for your comments. Yes, this one does scream multipass renders. ;) The image I posted uses three separate renders already, which I editted together in Photoshop. Looks like the final image may use up to 5 separate renders.
Thread: Question about Caustics & Water Effects (Product Image WIP) | Forum: Bryce
zescanner, The updated image is coming... its just taking longer to render and tweak then I expected, even though I'm using plop-renders. :) [I suppose it doesn't help that I'm working on multple projects at once.] Erlik & bigbadelf, OK, yes, we misunderstood each other about the "oil stain". Erlik, are you refering to the darkening of the pavement around the green water as well as the green water itself? I do agree that this looks odd. It was my poor attempt at trying to make the pavement/concrete look wet along the edge of the water. Even though the croncrete is painted yellow, I was trying to simulate the effect of the water soaking into the concrete. I think the really big problem is that I made the water much to thick. For speed I modeled the water in Rhino, but since I've never tried to illustrate water in this way I'm still learning and figuring out how best to do it. Next time I'll have to use meta-balls for the water. In the meantime I'll try sinking the water object further into the concrete and pavement. Back to work...
Thread: Question about Caustics & Water Effects (Product Image WIP) | Forum: Bryce
Erlik, Hairsplitting, nit-picing, etc. is what I'm after. :) Let me have it with both barrels! Thanks for the idea on using metaballs. The seeming lack of a shadow for the grille has bothered me as well. I had a difficult time finding a lighting setup that cast pleasing shadows for the entire scene and as a result the shadow for the grille has suffered. I'll see what I can do to fix it.
Thread: Question about Caustics & Water Effects (Product Image WIP) | Forum: Bryce
Erlik,
Actually, I do wish to add caustic reflections to the wall of the pipe above the water as well. I'm also thinking about adding some caustic effects to all the other water sources in the image. So, your advice is helpful in both regards. Thanks.
I'm using Caustics Generator v1.3 to create the caustic gel pattern and editting it in Photoshop. (http://www.lysator.liu.se/~kand/caustics/).
Placing the caustics gel on a scaled up cube light above the scene, with cast shadows turned off on the light, seems to be working quite well. It is not only creating the caustics bellow the water, but also the caustics on the walls of the pipe, which could be viewed as the reflections off the water. I'll post an image later today with the caustics added.
The product, storm drain pipes, curb, pavement, and flat planes that represent the cut-away dirt were all modeled in Rhino. Everthing else was done in Bryce. All the details and stones added to the dirt were accomplished with terrains and a few stone objects. The grass is also done with terrains.
Floating Oil... Do you mean the oil stains on the pavement. (There isn't any other oil in the image) If you think there is, please let me know. Darn, I was hoping that the floating effect wasn't too noticable. :) The only way I could think to quickly create the oil stains was to copy and past the pavement three times and raise each copy by 0.01 Bryce units. A different transparent oil stain material was then applied to each copy of the pavement. Unfortunately this tended to make the oil look like it was floating. I think the .jpg compression might also have enhanced the floating look.
GROINGRINDER,
Thanks for the compliment. :)
Thread: Question about Caustics & Water Effects (Product Image WIP) | Forum: Bryce
Thread: Question about Caustics & Water Effects (Product Image WIP) | Forum: Bryce
zescanner, :)... I'll admit to being partially guilty to having advanced modeling skills from other applications. I'm trained in traditional media but I'm making the transistion to digital media, or should I say... adding it to my repertoire. I'm a Lightwave 3D user (admittedly a new Lightwave user at that) and and Rhino 3D user. I've also dabbled with a few other 3D programs such as Hash Animation Master. As far as Bryce goes I still don't have the materials lab or deep texture editor completely figured out and there are some tools like the meta balls I haven't even touched yet. There is a depth/possibility to a lot of the tools that I've only begun to explore. (Damn, do I really need to sleep... well, I'd miss creative resource in dreaming I suppose.) Some of the objects in the image I posted above were created in Rhinoceros 3D and imported into Bryce.
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Thread: Update on Product Illustration (Thanks for the help!) | Forum: Bryce