3 threads found!
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23 comments found!
IMHO, I have found Kosaburos' hair works out the best. There isn't even a single hair item I have found anywhere that looks anywhere as near realistic. As I don't do animation, it works out OK for me. GKDantas is talking about useing a mesh like from Kosaburo and turning it into a cloth material so that it moves around during an animation.
"MeniThings" first made this technique noteworthy and there is an example on their site.
Thread: Considering Lightwave. Still love Poser. Moving asset links...... | Forum: Poser - OFFICIAL
I don't know 9.5, but once an object is a generic LW mesh/rig/scene anything is possible ;)
Thread: Considering Lightwave. Still love Poser. Moving asset links...... | Forum: Poser - OFFICIAL
I spent years painstakingly exprting meshes from Poser to LW.
One full mesh export from Poser for each morph and then creating endomorphs in LW.
I have the base characters set up so that additional morphs can be applied to them as needed.
All clothing and props are separate.
I have a standard rig for each character which doesn't change.
I 'dress' each character in modeler where hidden body geometry is simply deleted.
IMHO this is the only way to go.
Compared to 'hosting' LW does a much better job of deforming the models.
I would never consider 'hosting'.
Thread: Why I tend to spend more at DAZ... | Forum: Poser - OFFICIAL
Erm, you tend to spend more money at Daz because things are more expensive there?
Just kidding, but true anyhow.
Thread: DAZ studio's Rapid Advancment | Forum: Poser - OFFICIAL
Then of course, there's iClone, with more than a little cash behind it.
I tend to agree with JoePublic to an extent although I would have put it more mildly.
As far as I remember, Daz Studio was born shortly after Poser 5 came out in a hurry with loads of bugs. There were certain members of this community working on DS with Daz and singing their praises to no end before anyone had seen it. The first release not only fell short of their bell jingling and near banshee-like wailing praises, but was, well, not going to compete with Poser. I think at the time the business logic was that even if kids couldn't afford Poser, they could download DS and then buy V2. The problem with that business model (sic) is that it's the package that comes first and then the content. It can't be done the other way round.
Daz is locked into Poser totally, for example, the scale issue. They can never change that. Niether can e-frontier.
Thread: DAZ studio's Rapid Advancment | Forum: Poser - OFFICIAL
The main issue to me is export to other software of the content.
Daz has the edge there. I can export in Lightwave units with an accurate result. There is still really no standard measurement scale in Poser. I recently purchased 2 vehicles from the same vendor. One is perfect, the other is way too large in Poser to start with, and therefore useless, (@ $16)  as multi layer objects (especially with a high polygon count are impossible to rescale without major work in the target programme..
Although, this issue is really redundant to me, because I have spent years manually exporting content from Poser and would really not want to start again. It may be something to think about for others though.
Mike
Thread: Man Shaped Target Silhouette? | Forum: Poser - OFFICIAL
Thread: If you are into Realism in CGI... | Forum: Poser - OFFICIAL
Hey guys,
Well, the screen grabs look ok, but the big black image with a thin strip o render along the top is kind of disappointing in my view.
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Thread: Considering Lightwave. Still love Poser. Moving asset links...... | Forum: Poser - OFFICIAL