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40 comments found!
Thread: Tutorial Scene - Poser 8 Soft Studio Lights with IDL | Forum: Poser - OFFICIAL
I got quite a few requests for my umbrella light props, they are now in the free stuff area.
Missy woot!
Thread: Can you make a light shadow darker...? | Forum: Poser - OFFICIAL
Ahhh, I just found it.
Select your light and then in the Parameters panel the Shadow dial...100 = really dark.
Thread: OT (sorta): Baum3D | Forum: Poser - OFFICIAL
Thread: OT (sorta): Baum3D | Forum: Poser - OFFICIAL
I've tried the f2 thing and it's a no go for me...sorry. Can someone tell me which german name I am to download???
Thanks!
Thread: Need help, scene won't render...??? | Forum: Poser - OFFICIAL
Acadia,
2 lights, IBL and Infinite, shadow maps at default.
Jonny,
Good idea, that will be part of my trouble-shooting.
BagginsBill,
Very very interesting and seems to be making sense with previous successful renders that were more complex than this one (150,000 to 200,000 polys).
So I have been under the wrong imprerssion of low poly count equaling faster/more stable renders (ie, the low poly floor). I very much understand what you are saying and it will be interesting to subdivide this floor to try and limit the bucket micro polygon thing happening, your drawing and info has made it quite clear. Thank you so much for your insight.
Please let me know if you feel I am still not getting it.
Time for missy woot to model! teehee
Thread: Need help, scene won't render...??? | Forum: Poser - OFFICIAL
As for the polygons they seem to me to be equally distributed but maybe I'm not looking for what you are looking for. When I modeled this the i beams are high poly and the lowest poly item(s) would be the floor and/or staircase.
V4 you probably already know about all too well in regards to polys.
I am finding this confusing because it's really not a complex scene, 1 figure, 1 prop that's med poly size and Poser is borking. (???)
I'll try what you suggested markschum and see where that leads me to.
Thread: Need help, scene won't render...??? | Forum: Poser - OFFICIAL
I guess the first thing to note is that under Edit/GeneralPreferences/Render all I have is SeperateProcess and that was already disabled, threads is 4. Am I looking in the wrong place???
Here is a quickie render to give you an idea of the scene. The camera focal is 55mm and somewhat around chest/head level. The biggest polygon is probably the stone floor. It is actually a cylinder cap that has been subdivided once. So instead of of skinny triangles for the whole there is an edge cut once around, so the outer band is 4 sided polys with the innner band skinny triangles.
Your help is most appreciated and your knowledge is welcomed.
missy woot!
Thread: Pose Fix Morphs | Forum: Poser - OFFICIAL
Then please tell me the correct way!
Window/PythonScripts/Utility Funcs/UnCompressFiles
This will uncompress your obj files for your figures. Once that's done go grab them, they are either in the geometries folder or the libraries/character folder. The figure obj's are in a zero pose and centered on stage...so don't move them.
Model around them or sculpt directly ontop of them in Zbrush.
missy woot!
Thread: Indirect lighting quality...? | Forum: Poser - OFFICIAL
missy woot!
Thread: Poser vs Daz Studio | Forum: Poser - OFFICIAL
Nothing against you Goido.
These threads usually end up in a flame war, "Poser sucks, DAZ sucks, blah, blah, blah..."
Thread: Poser vs Daz Studio | Forum: Poser - OFFICIAL
Thread: Just getting started with Poser | Forum: Poser - OFFICIAL
Most of everything you'll need is already inside of Poser, just start poking around. A lot of the figures you see rendered in galleries are mostly from DAZ and they just released a bunch of their figures for free! Free is a good thing! lol.
Welcome and ask away.
Missy woot!
Thread: Any better tools to create clothing in Poser 8 than in 7? | Forum: Poser - OFFICIAL
Oh sorry, I thought you asked if there was anything that came out of Poser 8 to make armor easier...I thought everyone knew that Poser isn't a 3d modeling program.
Dependant parameters allows rigging of armor to make things follow other body part movements. So parts of armor will more closely follow other body part movements. Whereas before you had to make armor conforming which resulted in armor bending (not realistic) but now you can use dependant parameters. So armor follows other body part movements without the armor bending and looking unrealistic.
Thread: Any better tools to create clothing in Poser 8 than in 7? | Forum: Poser - OFFICIAL
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Thread: OT -- by way of explanation for my last gallery image, if anyone's interested... | Forum: Poser - OFFICIAL