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An other reason why a Dpi working feature is a Important feature.
The textures you use on the models . Take a 2048 x 2048 Texture with 72 Dpi this is actually a rather low quality texture compared to a 600 Dpi texture. Comes to it that Poser is limited like other programs on the imported Texture size but not the Dpi . so you can get a extreme high quality texture that is allot smaller in dimensions that is still supported to be applied on your models or backgrounds.
Thread: Render Dpi vs Pixle? | Forum: Poser 12
If one renders a Image of 1500 x 1500 he will expect it to be that size and not 10 times larger because of increasing the Pixel per Inch for better detailed quality on the mentioned size. If you render screen resolution ( Size ) and increase the Dpi you will get a higher detail on the actual size being able to zoom in 200, 300, 400 % on small details without a loss or blurry artefacts.
Thread: Render Dpi vs Pixle? | Forum: Poser 12
Actually it is a important feature for small sized details in a Image. it is on how many Pixles dots you will have on a surface of one Inch PPi . the 72 dpi is the Ideal resolution for web as it keeps the size low . But lets look at at this
" Generally, a 600 DPI scan is the best image resolution and pixel count for paper photographs. High resolutions above 600 DPI are better suited for professional archive work due to the longer scan time and larger storage requirements. "
" 2400, 3200 and 4800 dpi โ are intended for capturing really small and highly detailed sources like film negatives and slides. "
you can't take a render that was made with 72Dpi into a photo app expecting to bet a better quality by increasing the Dpi to 300. If Poser 12 is having the issue not being able increasing the Px per Inch and just render web based resolution then you might be better off with prior Poser releases to have Pro results. sure takes a little longer, but quality takes it's time.
Thread: Render Dpi vs Pixle? | Forum: Poser 12
Just a guess, It could be made on purpose to speed up the render time in Poser 12 using Superfly and the reason why it never has been addressed to be fixed. It is known that Increasing the Dpi will cause a drastic increase of render time no matter the size, resizing actually does not Increase the Dpi as larger size will just keep the 72dpi and will render faster no matter what. Most users use a setting of 90 ++ dpi to get a good result basically 150-300 is the most used setting. So my thought is that it is not a bug it rather seems to be the render speed up key, or at least a part of it. Else it would of been addressed already a while ago.
Thread: Insane or not? :) | Forum: The Break Room
@3D-Mobster
I like the work you done on the Handcuffs for example, but hey 4$ that is a joke ! I am not wanting to insult you rather a compliment for the work but considering that such a Handfuffs pack could be sold for a 40$ up for each license you should think about it if you are getting ripped off . just a sample of many , and I even believe that one who really wants them would pay the 40$ up if one does not want them they would now even spend the 4$ on it . At least the time you spent on creating the Pack make the Promo etc. would be payed off , and not just with a salary of cent per hour of work. You might just have to provide a few conversions for the cuffs and puff you are on 10x more for each sale. Add a extended license and you are at 20x more
Thread: Insane or not? :) | Forum: The Break Room
actually not insane at all , insane is the low prices for Poser or Daz models that actually should be sold at a way higher price. Most models offered below 15$ are way underpriced for all the hard work considering that the creator only gets half of the sale. if you compare with prices at turbosquid or similar sites you will not even get a 3d toothbrush for such a low price. So actually it is just cheap how Poser and DS creators are selling them selves, comes to it that it does not even sell better if it is cheap in contrary it sells less as it is cheap, even if the models below 15$ are of higher quality then to allot of turbosquid sold models over a 200$. If one want to get a 3D file he pay's the price if he does not like it he will not even pay a buck for it . Comes to it that Poser DS models also can be adapted for other 3D apps so in theory these should be sold for 10 times as much as asked until now it would also be more attractive for the creators.
The way Poser DS is priced is almost discriminating for quiet some great 3D works the artists offer, and even if a model is sold at a value of a pack of cigarettes' the customer moans and asks for more because he spent a 5$ on it ( Strange world )
Thread: Firefly vs. Superfly? | Forum: Poser - OFFICIAL
Since Poser 12 is still after one year on prerelease and no creator is having any Idea in what direction it might lead, for most creators a very unstable situation releasing Superfly that might not work after the next update until poser is Final causing them allot of work for little money. So it rather would be the better choice to wait until Poser is Final and then use the Superfly options in products as additional offer for the beginning.
Due that it all takes over years it is not very attractive for creators not seeing any end. Same happen with the Poser 11 Bondware version it never got finished ending up with a large corruption of options and the Python Kill due the version number change witch only works with a Fix provided , that one has to be searched in the forums to make older Products working with integrated Python scripts.
So even a survey with a coupon would lead to nowhere as no one can tell until Poser will be final. They update one Node and puff you start from scratch! And for sure you can't tell afterwards to the customers, go and look in the forums there might be a fix for your issue of a freshly purchased product.
Thread: Firefly vs. Superfly? | Forum: Poser - OFFICIAL
Comes to it that a mix match of products might be very difficult , not many great releases the past 2 years ! So depending on older great products mixing with Superfly especially complex Environments would cause a conflict, if your doll skin is Superfly and you do not have the correct Interiors you are busted what remains is a simple Pinup with your superfly buy, another argument that makes Firefly essential.
Thread: Firefly vs. Superfly? | Forum: Poser - OFFICIAL
TwiztidKidd posted at 5:40PM Sat, 04 September 2021 - #4426640
Let's say you decide to give up Firefly support... what are you going to do when u see that u start losing sales and realize that you've made a bad decision?
Giving up Firefly would for sure be a big error for a creator. I believe that most are comfortable using firefly especially the ones with a large collection and big investments over decades. There are allot of Fan fiction writers that make there covers using Poser they prefer a comic style, not to realistic, if you want it realistic then you can go out there and take a pic with your cam saves time and does not need hour's for a render :) The best Product Promos that have been made until now for Poser were made with firefly and I guess it will stay this way for quiet a while. Also assuming that most poser users are still using Poser 7 - 11 after 10 most jumped to DS using once in a while older poser versions with no real plan upgrading to Poser 12 and higher. So with Firefly you still have majority of costumers on your side.
Thread: Firefly vs. Superfly? | Forum: Poser - OFFICIAL
You just made me think if I could get a fleshy skin looking good in Super Fly with some presets I have, never really use Superfly so my test came up with this in 20 seconds, rather simple setup. but sure not what I would be using on a Doll :)
Thread: Firefly vs. Superfly? | Forum: Poser - OFFICIAL
Yea LOL might be very true also got some good morphs for the breasts that you have to search for the head after a render :) well right now no matter what Poser is not really a good marketability choice, would be better off with Real Dolls 7'000 $ up for each model ok not calculating the crane that goes with it to move it around .
Just had to imagine if the postman delivers this package and you need 4 friends to get it up in your Appartement not telling them what's in the box :)
Anyway one day SF might get attractive who knows :) not that heavy like the RD parcel that the postman would bring and you do not have to explain your friends what's in the box
Thread: Firefly vs. Superfly? | Forum: Poser - OFFICIAL
primorge posted at 2:29PM Fri, 03 September 2021 - #4426571
By posting the above I'd prefer if there isn't an avalanche of comparison Supefly renders or nasty critiques. It's just to illustrate a point about contrast and clarity in Firefly. If you don't like the character just keep it to yourself thanks lol.
Characters are ok it is what you make out of it, an artist can make a outstanding package, often it is questionable what the end user is making out of it LOL. Can just imagine one buying a V4 package and running the superfly engine guess they would get a neat surprise. I think that for majority users FF is allot easier to use and getting a good result with just basic experience :)
Thread: Firefly vs. Superfly? | Forum: Poser - OFFICIAL
It sure depends on your taste on how you wish to present your dolls, but over the decades there were releases with really realistic skin, and now you make out of a good skin in Superfly rather then a realistic looking woman a type of Real Doll reproduction ...
Here a sample of a real doll Mandy made of latex ( Guess men love these toys so the renders have to look like them ) So renders might achieve these results by using the superfly engine , honestly not what I would like to have ....
Thread: Firefly vs. Superfly? | Forum: Poser - OFFICIAL
ghostship2 posted at 1:56PM Fri, 03 September 2021 - #4426501
SF renders are superior to FF but you might include a Poser root with a map on it and have it checked for FF along with the SF setup.
Personally I think that FF is looking way better then SF even in your Renders ! The lips , the skin look more realistic, I guess for cars SF might be a good option but not for Skin. Your render comparison is having an error that you probably used an increased environment light when rendering FF but you can see the difference after fixing the light in your FF render and you will see a big progress, Fixing the SF version was not possible it just caused to get even worse then it already is ! Using the right light on your FF render you would of gotten in very short time an outstanding result . I would say that a good option would of been Reality but not Super Fly
Thread: Visible seams with EZSkin P12 | Forum: Poser 12
ghostman posted at 3:44PM Sun, 29 August 2021 - #4426247
I'm pretty sure that the Collada and FBX import/Export will work after unimesh is set. No use in speculating until all the cards are on the table.
No Doubt that they will work, they worked already before the release of PP 2014, it is to see if per mistake or lack of knowledge remove DEV, or cause a conflict to force the removal. this would not make the Import impossible it would just throw poser back before the release of 2014. If DEV support remains not much would change for the Import.
As you say it is to see what is going to happen , it is just to hope that not more gets removed that was very useful for figure creation and direct communication with external programs.
Out of awareness is also the fact that allot of old creators that jumped to Daz Studio are using Poser to create standalone models that are then encrypted to DS format for sale. so allot of Models are still created in poser that end up to be only DS format releases. A little creator secret! so to know that quiet allot of support is coming from this side even if not officially mentioned.
This is caused due the lack of DS for external import and support witch poser is giving until now due full support of cr2 in DS. So basically is Daz Studio still depending on poser for certain things :) and this gives quiet some user support for poser. An error with external compatibility could be fatal for a good future.
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Thread: Render Dpi vs Pixle? | Forum: Poser 12